Steam Billiards Aim Assist Mod -- 2
Budget: $10 – $30 USD
I’m playing a newly released billiards title on Steam (PC build) that shows a shot-trajectory line on certain tables but leaves others completely blind. I’d like that aiming line to appear everywhere.
Here’s what I can and can’t give you: I own the retail Steam version only—no source code, no special dumps. You’ll need to work off the installed executable, live memory, or any external overlay you create. Whether you patch the game files or ship a standalone trainer overlay makes no difference to me as long as it’s reliable and safe for normal online/offline play.
What I need from you
• Locate the function, memory region, or shader branch that toggles the in-game aim assist.
• Force-enable (or faithfully recreate) the same trajectory indicator on every table.
• Return a clean deliverable: either a patched DLL, a small injector/overlay tool, or clear step-by-step instructions I can repeat after updates.
Acceptance check
1. Launch game → pick any table originally lacking assist → cue line is rendered exactly as on assisted tables.
2. No loss of physics accuracy, lighting, or camera control.
3. Solution survives a full match without crashing or desyncing.
If you have experience with Unreal/Unity inspection, x64dbg, Cheat Engine, or OpenGL/DirectX hooking, this should be straightforward. I’m ready to test iterations quickly and provide screenshots or logs whenever you need them.
Here’s what I can and can’t give you: I own the retail Steam version only—no source code, no special dumps. You’ll need to work off the installed executable, live memory, or any external overlay you create. Whether you patch the game files or ship a standalone trainer overlay makes no difference to me as long as it’s reliable and safe for normal online/offline play.
What I need from you
• Locate the function, memory region, or shader branch that toggles the in-game aim assist.
• Force-enable (or faithfully recreate) the same trajectory indicator on every table.
• Return a clean deliverable: either a patched DLL, a small injector/overlay tool, or clear step-by-step instructions I can repeat after updates.
Acceptance check
1. Launch game → pick any table originally lacking assist → cue line is rendered exactly as on assisted tables.
2. No loss of physics accuracy, lighting, or camera control.
3. Solution survives a full match without crashing or desyncing.
If you have experience with Unreal/Unity inspection, x64dbg, Cheat Engine, or OpenGL/DirectX hooking, this should be straightforward. I’m ready to test iterations quickly and provide screenshots or logs whenever you need them.