Someone very experienced in using monogame
Budget: $30 – $250 USD
I'm looking for an experienced Monogame developer to focus on enhancing the gameplay of my project. While I don't currently need assistance with specific aspects of Monogame, it is expected from the successful freelancer to have a significant understanding of game development, graphics rendering, and audio implementation using this platform.
Main Task:
I have a dungeon crawler game, it uses the A* algorithm and perlin noise. Long story short, I need someone to do the following:
- Completely differentiate the back end
- In-depth comments
- Different collision mechanisms
- Completely re write Dijkstra's algorithm
- Rename all the classes
- re-write perlin noise or use different algorithms to output similar results.
Long story short, I don't mind how you do it as long as everything in Game B of Intrigue doesn't resemble Game A
What I'm looking for:
- Someone who is good at english
- Capable of showcasing past work related monogame projects, signifying experience in this field
Main Task:
I have a dungeon crawler game, it uses the A* algorithm and perlin noise. Long story short, I need someone to do the following:
- Completely differentiate the back end
- In-depth comments
- Different collision mechanisms
- Completely re write Dijkstra's algorithm
- Rename all the classes
- re-write perlin noise or use different algorithms to output similar results.
Long story short, I don't mind how you do it as long as everything in Game B of Intrigue doesn't resemble Game A
What I'm looking for:
- Someone who is good at english
- Capable of showcasing past work related monogame projects, signifying experience in this field