Seal of Shadows: Online Card Game Development - '' Read it first, then make an offer please ! ''

Job ID: 40315798

Budget: €30 – €250 EUR

I want to develop a mobile card game called "Seal of Shadows" based on my own original card designs.

I already have all card visuals and game rules ready.

The game should be an online 1v1 PvP card game, with an additional option to play against AI bots.

Core features:

* Players have HP (8000)
* Maximum 3 cards on board
* Card types: Warrior, Dragon, Beast, Mage
* Trap and Support cards included
* Combat system based on ATK comparison
* Cards have special abilities (type advantages, buffs, debuffs)

Special system:

* "Shadow Seal" mechanic:

* Players gain points when taking damage
* At 5 points, they can activate a power:

* Double attack
* Draw cards
* Clear enemy board

Game flow:

* On game start:

* Show "Created by Altar Yenikale" (2 seconds)
* Then "Seal of Shadows" intro (2 seconds)
* Then go to main menu

* First time entering:

* Player chooses a starter deck (Warrior / Mage / Dragon / Beast)
* They receive a random deck based on their choice

Shop system:

* Players can buy random cards (loot-box style)
* Prices:

* 1 card: $1.99
* 5 cards: $4.99
* Trap card: $2.99 (random)
* Support card: $2.99 (random)

Online features:

* Real-time PvP matchmaking
* Basic account or guest system
* Weekly tournaments with leaderboard
* Rewards for top players (special cards)

Technical requirements:

* Unity for game development
* Photon for multiplayer (required)
* Firebase for backend (required)
* Should be optimized to work efficiently on free-tier systems

Server:

* I am willing to pay around $20/month for server/services if needed
* The system should be stable and scalable

Language:

* The game must be in Turkish (UI and all texts)

Deliverables:

* Fully playable mobile game (MVP)
* Clean UI
* Full source code
* Backend setup working

Please send:

* Your previous game projects (especially multiplayer)
* Estimated cost and timeline
* Technologies you will use