Seal of Shadows: Online Card Game Development - '' Read it first, then make an offer please ! ''
Budget: €30 – €250 EUR
I want to develop a mobile card game called "Seal of Shadows" based on my own original card designs.
I already have all card visuals and game rules ready.
The game should be an online 1v1 PvP card game, with an additional option to play against AI bots.
Core features:
* Players have HP (8000)
* Maximum 3 cards on board
* Card types: Warrior, Dragon, Beast, Mage
* Trap and Support cards included
* Combat system based on ATK comparison
* Cards have special abilities (type advantages, buffs, debuffs)
Special system:
* "Shadow Seal" mechanic:
* Players gain points when taking damage
* At 5 points, they can activate a power:
* Double attack
* Draw cards
* Clear enemy board
Game flow:
* On game start:
* Show "Created by Altar Yenikale" (2 seconds)
* Then "Seal of Shadows" intro (2 seconds)
* Then go to main menu
* First time entering:
* Player chooses a starter deck (Warrior / Mage / Dragon / Beast)
* They receive a random deck based on their choice
Shop system:
* Players can buy random cards (loot-box style)
* Prices:
* 1 card: $1.99
* 5 cards: $4.99
* Trap card: $2.99 (random)
* Support card: $2.99 (random)
Online features:
* Real-time PvP matchmaking
* Basic account or guest system
* Weekly tournaments with leaderboard
* Rewards for top players (special cards)
Technical requirements:
* Unity for game development
* Photon for multiplayer (required)
* Firebase for backend (required)
* Should be optimized to work efficiently on free-tier systems
Server:
* I am willing to pay around $20/month for server/services if needed
* The system should be stable and scalable
Language:
* The game must be in Turkish (UI and all texts)
Deliverables:
* Fully playable mobile game (MVP)
* Clean UI
* Full source code
* Backend setup working
Please send:
* Your previous game projects (especially multiplayer)
* Estimated cost and timeline
* Technologies you will use
I already have all card visuals and game rules ready.
The game should be an online 1v1 PvP card game, with an additional option to play against AI bots.
Core features:
* Players have HP (8000)
* Maximum 3 cards on board
* Card types: Warrior, Dragon, Beast, Mage
* Trap and Support cards included
* Combat system based on ATK comparison
* Cards have special abilities (type advantages, buffs, debuffs)
Special system:
* "Shadow Seal" mechanic:
* Players gain points when taking damage
* At 5 points, they can activate a power:
* Double attack
* Draw cards
* Clear enemy board
Game flow:
* On game start:
* Show "Created by Altar Yenikale" (2 seconds)
* Then "Seal of Shadows" intro (2 seconds)
* Then go to main menu
* First time entering:
* Player chooses a starter deck (Warrior / Mage / Dragon / Beast)
* They receive a random deck based on their choice
Shop system:
* Players can buy random cards (loot-box style)
* Prices:
* 1 card: $1.99
* 5 cards: $4.99
* Trap card: $2.99 (random)
* Support card: $2.99 (random)
Online features:
* Real-time PvP matchmaking
* Basic account or guest system
* Weekly tournaments with leaderboard
* Rewards for top players (special cards)
Technical requirements:
* Unity for game development
* Photon for multiplayer (required)
* Firebase for backend (required)
* Should be optimized to work efficiently on free-tier systems
Server:
* I am willing to pay around $20/month for server/services if needed
* The system should be stable and scalable
Language:
* The game must be in Turkish (UI and all texts)
Deliverables:
* Fully playable mobile game (MVP)
* Clean UI
* Full source code
* Backend setup working
Please send:
* Your previous game projects (especially multiplayer)
* Estimated cost and timeline
* Technologies you will use
Related categories:
Graphic Design
Mobile App Development
Photoshop
Game Design
Illustration
Game Development
Unity
AI Development