SOCOM-Inspired Demolition Game Development

Job ID: 39727838

Budget: $30 – $250 USD

Game Spec — SOCOM-Style Demolition + Systems
1) Core Game Mode: Demolition (Middle Bomb, Home-Base Sites)
• Two teams (SEALs vs. Mercs). Bomb spawns mid-map; either team can pick it up and plant at enemy base. • 12 rounds,
6:00 each, no respawns. Plant: ~5–7s, Defuse: ~7–10s, Bomb fuse: ~40–50s. • Round results: Detonation = planting team
win, Defuse = defusing team win, Timeout without plant = Draw. • Match result: Most round wins; if all draws, total kills
decides; ties → optional sudden death.
2) Audio Feedback
• Bomb pickup, plant, and defuse each play global cues (with VO). Site-specific beeps/tones are positional. • Round
win/loss/draw and match win sounds are global team-specific cues.
3) Voice Chat
• Hold T = team-only voice (non-spatial, map-wide). • Proximity overhear: enemies within ~15m hear spatial, muffled
version. • QoL: HUD talk icon, mute/volume controls, noise gate.
4) Front-End Flow & Menus
• Boot → Loading Splash → Start Screen → Main Menu. • Main Menu Sections: Servers, Loadouts, Character,
Leaderboards, Stats, Clan.
5) Clan System
• Roles: Leader, Co-Leader, Officer, Member. • Leader: create/disband, promote/demote, transfer leadership. Co-Leader:
invite, promote up to Officer. • Officer: invite/remove. Member: view/leave only. • UI: Overview, Members, Invites,
Management, Admin Log, Find/Join.
6) Ranking & Leaderboards (Navy Theme)
• Navy rank ladder (E-1 Seaman Recruit up to O-10 Admiral, optional Fleet Admiral). • Rank Points (RP): Win +120, Loss
+40, Kills +6 (cap per match), Teamkill -30, MVP +30. • Leaderboard: Always shows Top 10, then player’s row + ±2 if not
Top 10.
7) Stats Tracking
• Tracked: Kills, Deaths, Teamkills, Headshots, Games Played/Won, Accuracy, Time Played, RP. • Derived: K/D, Accuracy
%, Navy Rank.
8) UI/UX Conventions
• Consistent SFX, focus navigation, toasts for actions/errors. • Rank-up toast, clan action confirms, server search spinners.
9) Sound Event Matrix (Summary)
• Bomb pickup (global), Bomb planted (global + 3D beeps), Bomb defused (global + 3D tone). • Round win/loss/draw
(global), Match win (team-specific), Menu/UI SFX (local).
10) Acceptance Criteria
• Round draws if timer expires with no plant. • Audio cues always fire globally when triggered. • Voice chat functions as
team + proximity overhear. • Leaderboards display Top 10 + player position. • Clan roles/permissions enforced. • Stats and
RP tracked and update rank correctly.