Roblox “Steal a Item” Game
Budget: $15 – $25 USD
I’m creating a new Roblox experience called “Steal a Item.” The vision is a fast-paced, “steal a brianrot”–style gameplay loop where players dart through the map, swipe valuables, and rush them to safety before anyone can grab them back. The entire design revolves around collecting rare items; the ultimate trophies are the Headless and KORBLOX bundles, and nabbing either one instantly awards the exclusive OG rank.
Here’s what I need built: a complete place with the core steal-and-escape mechanic, secure data storage, and a rarity table that lets me tweak drop chances at any time. The map should offer high-risk vaults, safer outskirts, and a central showcase so players can flaunt their haul. Once a player secures Headless or KORBLOX, the game must automatically crown them with the OG rank and save that status permanently.
Deliverables
• A fully playable Roblox place published to my account
• Functional “steal a brianrot” mechanic tied to a configurable rarity table (Headless, KORBLOX, plus at least 10 lesser items)
• Automatic OG rank assignment on securing Headless or KORBLOX
• Mobile, desktop, and console compatibility with persistent data
• A short creator’s guide so I can update items, ranks, and drop rates without touching code
Acceptance criteria: no script errors on release, consistent data persistence, and 100 % reliable OG rank triggering when a player obtains either top-tier item. If this sounds like your kind of project, I’m ready to get started right away.
Here’s what I need built: a complete place with the core steal-and-escape mechanic, secure data storage, and a rarity table that lets me tweak drop chances at any time. The map should offer high-risk vaults, safer outskirts, and a central showcase so players can flaunt their haul. Once a player secures Headless or KORBLOX, the game must automatically crown them with the OG rank and save that status permanently.
Deliverables
• A fully playable Roblox place published to my account
• Functional “steal a brianrot” mechanic tied to a configurable rarity table (Headless, KORBLOX, plus at least 10 lesser items)
• Automatic OG rank assignment on securing Headless or KORBLOX
• Mobile, desktop, and console compatibility with persistent data
• A short creator’s guide so I can update items, ranks, and drop rates without touching code
Acceptance criteria: no script errors on release, consistent data persistence, and 100 % reliable OG rank triggering when a player obtains either top-tier item. If this sounds like your kind of project, I’m ready to get started right away.