Roblox PvEvP Shooter Design and Coding
Budget: $250 – $750 USD
I’m creating a Roblox PvPvE extraction shooter where squads drop onto a single map, scavenge resources, complete faction-based quests and fight to reach an extraction zone before monsters or rival players end the run. The entire loop is built around gathering loot, so every mechanic should reward exploration, dismantling wrecks and cracking containers.
World & atmosphere
The play space blends a sun-baked desert rim into a dense forest core dotted with hand-built POIs—crashed dropships, research shacks, derelict bunkers—each offering unique loot tables and quest hooks. It needs tight sight-lines, vertical moments and smooth traversal so firefights feel tense without hurting mobile performance. Visual style is low-to-mid poly: clean geometry, readable silhouettes, simple PBR touches.
Systems to implement
• Terrain and POI block-outs turned into final low-poly assets, LOD-optimised for 60 FPS on phone, tablet and PC
• Core gameplay scripts in Lua: inventory with weight limits, resource nodes that respawn, faction quest generator, extraction zones with countdown, monster AI plus full PvP damage model
• Datastore integration for persistent loot and reputation
• Minimalist UI: minimap, quest tracker, stash and extraction timer
• Thoroughly commented code and an organised file structure so I can expand features
Deliverables
1. Vertical-slice prototype showing one POI, basic scavenging, extraction and functional combat
2. Full map with all systems integrated
3. Polish pass: balancing, bug fixes and performance tuning
4. Final hand-off: .rbxl file, all modules/asset folders, plus an offline backup of the experience
Please include an outline of your timeline and any relevant low-poly shooter samples when you reply so I can gauge fit. Message me directly, please be able to comply with the deliverables if massaging.
Not fully unique just altered pois, simple ai behaviors.
World & atmosphere
The play space blends a sun-baked desert rim into a dense forest core dotted with hand-built POIs—crashed dropships, research shacks, derelict bunkers—each offering unique loot tables and quest hooks. It needs tight sight-lines, vertical moments and smooth traversal so firefights feel tense without hurting mobile performance. Visual style is low-to-mid poly: clean geometry, readable silhouettes, simple PBR touches.
Systems to implement
• Terrain and POI block-outs turned into final low-poly assets, LOD-optimised for 60 FPS on phone, tablet and PC
• Core gameplay scripts in Lua: inventory with weight limits, resource nodes that respawn, faction quest generator, extraction zones with countdown, monster AI plus full PvP damage model
• Datastore integration for persistent loot and reputation
• Minimalist UI: minimap, quest tracker, stash and extraction timer
• Thoroughly commented code and an organised file structure so I can expand features
Deliverables
1. Vertical-slice prototype showing one POI, basic scavenging, extraction and functional combat
2. Full map with all systems integrated
3. Polish pass: balancing, bug fixes and performance tuning
4. Final hand-off: .rbxl file, all modules/asset folders, plus an offline backup of the experience
Please include an outline of your timeline and any relevant low-poly shooter samples when you reply so I can gauge fit. Message me directly, please be able to comply with the deliverables if massaging.
Not fully unique just altered pois, simple ai behaviors.
Related categories:
Game Design
3D Design
Game Development
Lua
Prototyping
Roblox
Level Design
AI Development