Roblox Game Development: 'Dig a Cookie'
Budget: $15 – $25 USD
I wanted to create a game on Roblox where the mechanics are exactly similar to Steal a Brainrot. The game should be a bit bigger than Steal a Brainrot. In the center, there will be one bigger cookie to smash with a bat. The cookie can be golden, diamond, colorful, shiny, or icy. There’s also a chance for two cookies, and they can have different effects; they don’t have to be the same, just simply twice as many effects. The effects are very similar to those in Steal a Brainrot. Each has one base. The map is normal and blocky. The floor is normal blocky grass. Around the rectangle there should generally be the map and such walls. The rest is normal, just also an invisible barrier through which players cannot pass. After breaking the cookie with a bat, at first glance, when one of the cookies is golden, diamond, colorful, or icy, then after breaking it, a 10-minute event happens: a red carpet appears and 2 portals opposite each other. Through this carpet, from portal 1 to portal 2, blocky candies go through. Come up with the names, but generally that's it All the sweets in the world should be named in English. Above them, indicate their rarity, for example: common 40% chance to appear, rare 30%, epic 20%, legendary 15%, mythic 10%, good 5%, secret 1%, cookie 0.5%. These are all the rarities and chances of appearing. Match the rarities to all sweets—the more well-known the sweet, the more adjust it to the rarity. Effects are strong; after 10 minutes, this disappears. Carpets, portals, and then a cookie or two appear again. For a second cookie, there's a 2% chance. Also, add traits; I will provide all the traits I would like: rain gives 2x more money that the sweet in your base gives you, galactic 4x, zombie 3.5x, fireworks 5x, cookie 8x, glitched 4.5x, blood moon 6x, santa 10x. Always a 0.8% chance of a Santa event after digging up a cookie. When the rain event occurs, it rains across the entire map; I can decide how many minutes this will last. All these traits: zombies come out of the ground, half zombies, half cookies holding cookie swords, each has one base. There are 3 bases in total, one in each Additionally, at the beginning you have $100 to start, you have this wooden stick, you can dig up your cookie and then buy your first sweet, which goes to your base and earns you money. It looks like in Steal a Brainrot and add Lucy Block. For example: legendary Lucy Block looks golden and the design—come up with it, it's important that each Lucy Block is pretty and there are lots of structures, all blocky. Next, mythical Lucy Block, the chance for all these Lucy Blocks is 2x lower than for characters. Next: good, secret. In legendary Lucy Block, create generally lots of characters, around 15 of each type; fewer secrets, cookie I’ll tell you soon. For now, there will be 2 cookie sweets: one will be a normal cookie, the second of the cookie kind will be something from an ice cream parlor. Create something like that and make everything nice and blocky so everything fits and also do rebirth for 2 sweets—you choose, for now there will be 9 rebirths, 2 different for each rebirth, and money is that much.
Related categories:
Game Design
Animation
Game Development
Scripting
Roblox
Game Testing
Unity
Level Design