Roblox Brainrot Catching Tycoon Game
Budget: $10 – $60 AUD
I want to recreate the addictive feel of “Lick a Brainrot” on roblox, while putting my own spin on it: instead of licking, players will punch to a random spot on the map (depending on the punch longness) and open a lucky block to catch brainrots, then build up their own tycoon-style base around what they collect.
Core mechanic
• Catching brainrots should be the heart of gameplay. Players need an engaging loop—punch far, catch, bring them back, and see immediate rewards inside their personal tycoon area.
Map & visual style
I picture a bright, cartoony tycoon environment with clearly marked resource zones where brainrots spawn at varying rarities.
Progression & upgrades
I want to be able to buy punchs to shot out more far out, speed to race back after catching, and money per second from brainrots
Multiplayer
Public servers should let friends compare bases Smooth performance and basic anti-exploit measures are essential.
Deliverables
1. Fully playable Roblox place with the catching punch mechanic and tycoon build system.
2. One polished map including spawn areas, upgrade zones, and UI for stats/upgrades.
3. Scripting for data persistence (Datastore) so progress saves between sessions.
4. Simple in-experience tutorial pop-ups so new players grasp the loop quickly.
Please look at lick a brainrot on roblox and try to copy it.
I’ll handle game icon and ads later; right now I just need the core experience functional and fun. If this sounds like your kind of project, let’s chat about milestones and bring the brainrots to life!
Core mechanic
• Catching brainrots should be the heart of gameplay. Players need an engaging loop—punch far, catch, bring them back, and see immediate rewards inside their personal tycoon area.
Map & visual style
I picture a bright, cartoony tycoon environment with clearly marked resource zones where brainrots spawn at varying rarities.
Progression & upgrades
I want to be able to buy punchs to shot out more far out, speed to race back after catching, and money per second from brainrots
Multiplayer
Public servers should let friends compare bases Smooth performance and basic anti-exploit measures are essential.
Deliverables
1. Fully playable Roblox place with the catching punch mechanic and tycoon build system.
2. One polished map including spawn areas, upgrade zones, and UI for stats/upgrades.
3. Scripting for data persistence (Datastore) so progress saves between sessions.
4. Simple in-experience tutorial pop-ups so new players grasp the loop quickly.
Please look at lick a brainrot on roblox and try to copy it.
I’ll handle game icon and ads later; right now I just need the core experience functional and fun. If this sounds like your kind of project, let’s chat about milestones and bring the brainrots to life!
Related categories:
Game Design
Animation
Sound Design
Game Development
Scripting
Roblox
Game Testing
Visual Design
Level Design
Game Programming