Retro Pixel RPG for EPPP Prep
Budget: $250 – $750 USD
I want to turn my daily EPPP study routine into a 90’s-inspired 2-D pixel art RPG that runs smoothly on PC. Think classic SNES aesthetics—tight 16-bit sprites, chiptune loops, simple UI—not a modern HD remake.
Core loop
• Story-driven quests and side missions that pull exam domains (biological bases, ethics, assessment, etc.) into narrative objectives.
• Puzzle rooms that gate progress behind multiple-choice or matching challenges, so I’m practicing recall rather than clicking through flashcards.
• Light, turn-based combat where correct answers boost stats or unlock special moves, and wrong answers require strategic recovery—enough tension to keep it fun but not grindy.
Visual & audio tone
Everything should feel retro and nostalgic: limited palettes, chunky animations, parallax backgrounds, text-box dialogue, and upbeat chip-tunes.
Deliverables
– Playable Windows build (installer or portable EXE)
– All source code, project files, and original sprites/tilesets
– Simple content-authoring guide so I can drop in future question banks without rewriting code
I’m flexible on engine; Godot, Unity with URP in pixel-perfect mode, or a custom framework are all fine as long as the result is lightweight and easy to patch. Please outline your proposed toolset, timeline, and any sample pixel work relevant to this vibe.
Core loop
• Story-driven quests and side missions that pull exam domains (biological bases, ethics, assessment, etc.) into narrative objectives.
• Puzzle rooms that gate progress behind multiple-choice or matching challenges, so I’m practicing recall rather than clicking through flashcards.
• Light, turn-based combat where correct answers boost stats or unlock special moves, and wrong answers require strategic recovery—enough tension to keep it fun but not grindy.
Visual & audio tone
Everything should feel retro and nostalgic: limited palettes, chunky animations, parallax backgrounds, text-box dialogue, and upbeat chip-tunes.
Deliverables
– Playable Windows build (installer or portable EXE)
– All source code, project files, and original sprites/tilesets
– Simple content-authoring guide so I can drop in future question banks without rewriting code
I’m flexible on engine; Godot, Unity with URP in pixel-perfect mode, or a custom framework are all fine as long as the result is lightweight and easy to patch. Please outline your proposed toolset, timeline, and any sample pixel work relevant to this vibe.
Related categories:
Audio Services
C# Programming
C++ Programming
Unity 3D
Game Development
2D Game Art
Unity
Pixel Art