PC Realistic Sports Game Development
Budget: $250 – $750 USD
I’m ready to kick off production on a brand-new sports video game built exclusively for PC, and I need a developer (or small team) that can translate a real-world sport into a compelling, authentic gaming experience. Photorealistic player models, lifelike stadiums, and fluid animations are must-haves; I’m aiming for broadcast-quality visuals that hold up at 60 FPS on modern hardware.
Here’s the current scope: I have a core concept and gameplay outline, but I’m still open to nailing down which sport we’ll feature together if you bring a strong pitch backed by mechanics or a prototype. You’ll take charge of building a playable vertical slice in Unreal Engine or Unity—whichever you feel delivers the best fidelity and performance on PC—complete with basic AI, user input, and a single match mode.
Key deliverables
• Technical design document detailing game mechanics, control scheme, and art requirements
• Playable PC build (vertical slice) showcasing full match flow, UI, and polished visuals
• Source project files with clean, well-commented code and version-controlled assets
I value clear milestones, frequent builds, and straight communication in English, so please outline your proposed timeline, toolset, and any sports titles you’ve shipped or prototyped before. Looking forward to seeing how you can bring a true-to-life sports experience to the PC community.
Here’s the current scope: I have a core concept and gameplay outline, but I’m still open to nailing down which sport we’ll feature together if you bring a strong pitch backed by mechanics or a prototype. You’ll take charge of building a playable vertical slice in Unreal Engine or Unity—whichever you feel delivers the best fidelity and performance on PC—complete with basic AI, user input, and a single match mode.
Key deliverables
• Technical design document detailing game mechanics, control scheme, and art requirements
• Playable PC build (vertical slice) showcasing full match flow, UI, and polished visuals
• Source project files with clean, well-commented code and version-controlled assets
I value clear milestones, frequent builds, and straight communication in English, so please outline your proposed timeline, toolset, and any sports titles you’ve shipped or prototyped before. Looking forward to seeing how you can bring a true-to-life sports experience to the PC community.
Related categories:
3D Rendering
3D Modelling
3D Animation
Unity 3D
Game Development
Unreal Engine
Unity
Game Art