Realistic Flappy Basketball Mobile Game
Budget: ₹12,500 – ₹37,500 INR
I’d like to blend the tap-to-fly feel of Flappy Bird with a true-to-life basketball look and court ambience, released simultaneously on iOS and Android. The player will guide a spinning basketball through moving hoops and obstacles, racking up points in an endless single-player run that speeds up as the score climbs.
I’m after smooth, arcade-tight physics, crisp touch controls, and visually realistic assets—think parquet floors, detailed rims, accurate ball spin, and crowd audio that swells as the score rises. No stock sprites: all art and sound should be created or sourced license-free for this project so the final package is publish-ready. Unity or another proven cross-platform engine is fine as long as both mobile builds come from the same codebase.
Key deliverables
• Playable prototype showing core tap physics and scoring loop
• Final art & audio pass with realistic textures, lighting, and SFX
• Endless single-player mode with progressive difficulty and local high-score table
• Basic UI: splash, menu, pause, game-over, and settings (sound on/off)
• Signed iOS (.ipa) and Android (.apk) builds plus full Unity/engine project source
Acceptance criteria will be met when both platform builds run smoothly on recent devices (60 fps on mid-tier phones), all listed features are functional, and assets match the promised realistic style. Please include your preferred engine, estimated timeline, and any similar games you’ve shipped when you reply.
I’m after smooth, arcade-tight physics, crisp touch controls, and visually realistic assets—think parquet floors, detailed rims, accurate ball spin, and crowd audio that swells as the score rises. No stock sprites: all art and sound should be created or sourced license-free for this project so the final package is publish-ready. Unity or another proven cross-platform engine is fine as long as both mobile builds come from the same codebase.
Key deliverables
• Playable prototype showing core tap physics and scoring loop
• Final art & audio pass with realistic textures, lighting, and SFX
• Endless single-player mode with progressive difficulty and local high-score table
• Basic UI: splash, menu, pause, game-over, and settings (sound on/off)
• Signed iOS (.ipa) and Android (.apk) builds plus full Unity/engine project source
Acceptance criteria will be met when both platform builds run smoothly on recent devices (60 fps on mid-tier phones), all listed features are functional, and assets match the promised realistic style. Please include your preferred engine, estimated timeline, and any similar games you’ve shipped when you reply.