3D Realistic Bike Racing Game

Job ID: 40499297

Budget: ₹75,000 – ₹150,000 INR

I’m building a fully-featured bike racing game that will launch on both iOS and Android. The experience I’m after is fast, cinematic, and unmistakably realistic—everything from the riders’ animations to the track environments should feel like something shot with a high-speed camera rather than rendered in a lab.

Every asset must be created from scratch. That includes bikes, riders, tracks, UI elements, sound effects, menu animations, and any cut-scene material that ties the game together. I’m happy to provide reference photos, inspiration videos, and a detailed list of levels and progression mechanics once we start, but the modeling, texturing, rigging, and in-engine setup will all be on your side.

My expectations:

• A single, cohesive Unity or Unreal project (your choice) optimised for both platforms
• Responsive mobile controls (tilt and/or on-screen buttons) with adjustable sensitivity
• Authentic physics for leaning, braking, and collisions, tuned so it feels fun but believable
• Polished lighting, PBR materials, and post-processing that sells the realism without sacrificing frame rate on mid-range devices
• A small selection of bikes and tracks to demonstrate the core gameplay loop, with a structure that lets me expand the content later
• Compiled builds (APK + IPA/TestFlight) plus all editable source files and documentation on how to add new assets, tweak settings, and generate future builds

I’ll review the game on real devices, looking for visual fidelity, smooth performance (60 fps target on current phones), and intuitive handling. On delivery, I need both the playable builds and the complete project folder so I can continue development or commission further features.

If creating an immersive, photo-real racing title from a blank canvas sounds exciting, let’s talk details and timelines.