Realistic 3D Action Unity Game
Budget: ₹12,500 – ₹37,500 INR
I already have the complete backend in place—player accounts, progression tracking, matchmaking and all relevant APIs are ready, documented and hosted. What I now need is a Unity specialist who can turn that data layer into a full-blown 3D Action/Adventure experience with a realistic visual style.
Your role covers every front-end aspect: designing the world, modelling or sourcing high-quality assets, building characters and environments, scripting the gameplay loop, handling animation, VFX, lighting and sound, then wiring everything up to my backend so the game runs seamlessly from login to session end. Perspective is still open, so you are free to propose first- or third-person solutions as long as they suit the action focus.
Unity (latest LTS), C#, the new Input System and URP/HDRP are all fair game—use whichever pipeline best delivers the realism we’re after and performs smoothly on our agreed platforms. I will supply API keys, endpoint documentation and weekly feedback; you’ll drive all client-side logic, state management and scene optimisation.
Deliverables I will sign off on:
• A playable vertical slice that showcases core mechanics, enemy AI and environment interaction
• Fully integrated API calls for authentication, inventory, progression and matchmaking
• Optimised, realistic PBR assets, lighting and post-processing that meet expected frame-rate targets
• A clean, version-controlled Unity project with clear comments and build instructions
Once the slice is approved we can expand to additional levels and polish, but this initial contract is for the slice itself. If you thrive on creating immersive, realistic action worlds and can own the entire Unity pipeline from blank scene to packaged build, let’s get started.
Your role covers every front-end aspect: designing the world, modelling or sourcing high-quality assets, building characters and environments, scripting the gameplay loop, handling animation, VFX, lighting and sound, then wiring everything up to my backend so the game runs seamlessly from login to session end. Perspective is still open, so you are free to propose first- or third-person solutions as long as they suit the action focus.
Unity (latest LTS), C#, the new Input System and URP/HDRP are all fair game—use whichever pipeline best delivers the realism we’re after and performs smoothly on our agreed platforms. I will supply API keys, endpoint documentation and weekly feedback; you’ll drive all client-side logic, state management and scene optimisation.
Deliverables I will sign off on:
• A playable vertical slice that showcases core mechanics, enemy AI and environment interaction
• Fully integrated API calls for authentication, inventory, progression and matchmaking
• Optimised, realistic PBR assets, lighting and post-processing that meet expected frame-rate targets
• A clean, version-controlled Unity project with clear comments and build instructions
Once the slice is approved we can expand to additional levels and polish, but this initial contract is for the slice itself. If you thrive on creating immersive, realistic action worlds and can own the entire Unity pipeline from blank scene to packaged build, let’s get started.