Real‑Time VFX / Technical Artist (WebGL, Top‑Down Arcade Game)

Job ID: 40215183

Budget: $3,000 – $5,000 USD

We are hiring a senior real‑time VFX/Technical Artist to give AAA life to a simple top‑down arcade sports game (hockey‑like). The gameplay is intentionally minimal (basic geometric shapes). Your work is to transform the look and feel into a premium, high‑impact experience.
Responsibilities
Own the game’s visual look (materials, lighting, post‑FX, shaders).
Create top‑down VFX for kicks, goals, rebounds, collisions, trails, and the victory moment.
Build a cohesive visual style from references we provide.
Optimize for performance on WebGL (frame time and memory budgets).
Required Profile
Proven real‑time VFX work (games or interactive).
Strong WebGL2/GLSL or equivalent real‑time shader experience.
Excellent eye for readability in top‑down camera.
Can work from a provided render‑only sandbox and strict visual references.
Workflow (Important)
You will work in an offline visual sandbox with read‑only snapshot traces.
Deliverables are visual assets + renderer/shaders + a short performance report.
Integration is done internally after review.
Deliverables
VFX library (kicks, goals, rebounds, collisions).
Victory moment visuals.
Shader/renderer package and assets.
Performance notes (FPS, memory, major bottlenecks).
How to Apply
Send portfolio + reel (real‑time VFX preferred) and a short note on relevant WebGL/real‑time work.