Prototype Developer for Strategy Game
Budget: $30 – $250 USD
Strategy Simulation Game Prototype Developer
■ Project Overview
This is an initial, small-scale project focused on building the core system only.
In the future, I plan to expand this into a full territory-conquest strategy game, but for now, the goal is to validate the foundation.
■ Purpose
Evaluate compatibility with a development partner
Validate core gameplay systems before full-scale development
■ Scope (Prototype Requirements)
1. Map Display
Around 10–15 areas
Simple visual representation is sufficient
2. Turn-Based System
Player and AI take turns alternately
3. Territory Management
Each area has an owner
Ownership should be visually distinguishable (e.g., colors)
4. Basic AI
Simple/random actions (attack, internal actions, etc.)
No advanced logic required
Note: Combat systems and complex mechanics are NOT required at this stage.
■ Platform
PC (for testing purposes)
■ Preferred Technology
Unity or Godot preferred
Other suggestions are welcome (please explain your reasoning)
■ Deliverables
Playable executable build
Full source code
■ Workflow
I would like to review progress during development (intermediate builds)
Final delivery will be considered upon completion of the prototype
■ Future Opportunities
If the prototype meets expectations, I would like to continue working together on:
Combat systems
UI/UX improvements
Additional gameplay features
■ What I Value
Clear and professional communication
Ability to work in iterative / phased development
■ Project Overview
This is an initial, small-scale project focused on building the core system only.
In the future, I plan to expand this into a full territory-conquest strategy game, but for now, the goal is to validate the foundation.
■ Purpose
Evaluate compatibility with a development partner
Validate core gameplay systems before full-scale development
■ Scope (Prototype Requirements)
1. Map Display
Around 10–15 areas
Simple visual representation is sufficient
2. Turn-Based System
Player and AI take turns alternately
3. Territory Management
Each area has an owner
Ownership should be visually distinguishable (e.g., colors)
4. Basic AI
Simple/random actions (attack, internal actions, etc.)
No advanced logic required
Note: Combat systems and complex mechanics are NOT required at this stage.
■ Platform
PC (for testing purposes)
■ Preferred Technology
Unity or Godot preferred
Other suggestions are welcome (please explain your reasoning)
■ Deliverables
Playable executable build
Full source code
■ Workflow
I would like to review progress during development (intermediate builds)
Final delivery will be considered upon completion of the prototype
■ Future Opportunities
If the prototype meets expectations, I would like to continue working together on:
Combat systems
UI/UX improvements
Additional gameplay features
■ What I Value
Clear and professional communication
Ability to work in iterative / phased development
Related categories:
Game Design
Game Development
Prototyping
Game Testing
Unity
Godot
AI Development