Port CN Punch Time XL Elements, Craft Custom Fighters
Budget: $30 – $110 USD
I have a fan-made “Cosmos” build of Cartoon Network Punch Time Explosion for the Nintendo 3DS and I’m ready to expand it. Your job is twofold:
First, pull every playable feature I’ve selected from the XL console release—characters, their full movesets and abilities, plus their home stages/assist characters—and down-scale or otherwise rebuild them so they run perfectly on the modded 3DS version (real hardware and Citra).
Second, create brand-new, fully original fighters. These are not crossover guests; I want fresh, custom-designed characters complete with models, textures, animations, SFX/voice stubs and balanced movesets that sit naturally beside the official roster.
Deliverables
• 100 % working XL ports to modded 3DS: each character, their stage and signature abilities fully functional with no crashes
• Two (or more) original fighters, polished to the same standard, appearing in the character select screen with finished UI art
• Simple install pack plus changelog so future updates remain painless
I test on both real hardware (New 3DS) and the latest Citra nightly; final files have to pass on both. Let me know which modding or 3DS-toolchain experience you already have and roughly how long you’ll need to wrap each milestone.
First, pull every playable feature I’ve selected from the XL console release—characters, their full movesets and abilities, plus their home stages/assist characters—and down-scale or otherwise rebuild them so they run perfectly on the modded 3DS version (real hardware and Citra).
Second, create brand-new, fully original fighters. These are not crossover guests; I want fresh, custom-designed characters complete with models, textures, animations, SFX/voice stubs and balanced movesets that sit naturally beside the official roster.
Deliverables
• 100 % working XL ports to modded 3DS: each character, their stage and signature abilities fully functional with no crashes
• Two (or more) original fighters, polished to the same standard, appearing in the character select screen with finished UI art
• Simple install pack plus changelog so future updates remain painless
I test on both real hardware (New 3DS) and the latest Citra nightly; final files have to pass on both. Let me know which modding or 3DS-toolchain experience you already have and roughly how long you’ll need to wrap each milestone.
Related categories:
Game Design
3D Rendering
Animation
3D Modelling
3D Animation
Game Development
Game Testing
Game UI
Game Art
3D Art