Player ESP for Ghost of Tabor
Budget: $10 – $30 USD
I need a real-time ESP overlay for the virtual-reality shooter Ghost of Tabor. The goal is to track every player’s location and render that data directly in my headset view so I always know where opponents are, no matter which direction I’m facing.
Here’s exactly what I’m after:
• A screen-space overlay (no minimap) that draws a clear skeleton outline on each detected player.
• Next to or inside that outline, show the weapon the player is currently holding and a simple health bar or numeric value.
• Smooth, low-latency updates that keep positions accurate even during fast movement.
• A clean toggle key so I can enable or disable the ESP without restarting the game.
I’m on the PC version of the game and will be testing through SteamVR with a Quest 2 link cable, so please make sure the overlay injects correctly in that environment and does not tank performance.
Deliverables:
1. Compiled executable or injector ready to run.
2. Well-commented source so I can tweak colors, keybinds, or add extra info later.
3. Brief setup guide covering any dependencies or driver tweaks needed.
If you’ve built similar VR overlays or game hooks before, that’s a huge plus. Let me know how you plan to pull the player data and keep the overlay locked to the headset’s view so everything stays perfectly aligned.
NEEDS TO BE ABLE TO RUN VIA VIRTUAL DESKTOP
Here’s exactly what I’m after:
• A screen-space overlay (no minimap) that draws a clear skeleton outline on each detected player.
• Next to or inside that outline, show the weapon the player is currently holding and a simple health bar or numeric value.
• Smooth, low-latency updates that keep positions accurate even during fast movement.
• A clean toggle key so I can enable or disable the ESP without restarting the game.
I’m on the PC version of the game and will be testing through SteamVR with a Quest 2 link cable, so please make sure the overlay injects correctly in that environment and does not tank performance.
Deliverables:
1. Compiled executable or injector ready to run.
2. Well-commented source so I can tweak colors, keybinds, or add extra info later.
3. Brief setup guide covering any dependencies or driver tweaks needed.
If you’ve built similar VR overlays or game hooks before, that’s a huge plus. Let me know how you plan to pull the player data and keep the overlay locked to the headset’s view so everything stays perfectly aligned.
NEEDS TO BE ABLE TO RUN VIA VIRTUAL DESKTOP