PlayStation (PS4/PS5) In-Game Entitlement Setup (Unity)
Budget: $2 – $30 USD
Looking for someone who has released a game on PlayStation 4 or PlayStation 5 to guide us through in-game entitlement implementation end-to-end.
The game is written in C# using Unity. We are at the stage where both the in-game entitlement checks and the Devnet configuration must be set up correctly.
This is what we need guidance on:
Mapping and registering each product code in Devnet and linking it to the corresponding in-game entitlements in the build
Verifying the Unity-side logic that calls the entitlement APIs and handling the return values correctly
Running the entitlement configuration and testing flows on Devnet until they pass without errors
No new coding or asset work is required. We will share our screen for both the code and Devnet. We are looking for guidance on what to do at each step, and we will implement the changes ourselves.
We’re done once the Devnet dashboard shows the entitlements are configured correctly and the Unity build reliably unlocks content during testing.
We are looking to go through this ASAP. Time and availability are not an issue; we will make it work.
We will not be sharing code, access, or credentials. This is purely remote guidance.
If you understand all of the above, please type RED at the beginning of your proposal. Proposals without it will be ignored.
The game is written in C# using Unity. We are at the stage where both the in-game entitlement checks and the Devnet configuration must be set up correctly.
This is what we need guidance on:
Mapping and registering each product code in Devnet and linking it to the corresponding in-game entitlements in the build
Verifying the Unity-side logic that calls the entitlement APIs and handling the return values correctly
Running the entitlement configuration and testing flows on Devnet until they pass without errors
No new coding or asset work is required. We will share our screen for both the code and Devnet. We are looking for guidance on what to do at each step, and we will implement the changes ourselves.
We’re done once the Devnet dashboard shows the entitlements are configured correctly and the Unity build reliably unlocks content during testing.
We are looking to go through this ASAP. Time and availability are not an issue; we will make it work.
We will not be sharing code, access, or credentials. This is purely remote guidance.
If you understand all of the above, please type RED at the beginning of your proposal. Proposals without it will be ignored.