Pixel Fantasy Platformer Creation
Budget: ₹1,500 – ₹12,500 INR
My concept is a pixel-art platformer that unfolds in a vibrant fantasy world. The moment-to-moment play will centre on exploration and puzzle-solving rather than combat, so level layouts, interactive objects, and environmental storytelling need to support those two pillars.
Here’s what I need from you:
• A small but polished vertical slice (1–2 short stages) that showcases the core loop of moving, jumping, and interacting with puzzle elements.
• Tile-based pixel art assets for terrain, background parallax layers, and collectables that fit a cohesive fantasy palette.
• Basic player and NPC sprites with idle, run, jump, and interact frames.
• Simple puzzle modules (e.g., pressure plates, movable blocks, switches) wired into the level so I can see exploration flow.
• Clear, organised project files so additional levels or mechanics can be layered in later.
Feel free to work in the engine you’re most comfortable with—Unity, Godot, or another 2D-friendly tool—as long as the final build runs on Windows and the source project is included.
I’ll review the deliverable on three points: visual consistency with classic pixel art standards, the sense of discovery in each room, and the clarity of the puzzle feedback so players always understand what just changed.
If you’re excited about crafting a whimsical pixel world full of secrets, I’m ready to get started and iterate together.
Here’s what I need from you:
• A small but polished vertical slice (1–2 short stages) that showcases the core loop of moving, jumping, and interacting with puzzle elements.
• Tile-based pixel art assets for terrain, background parallax layers, and collectables that fit a cohesive fantasy palette.
• Basic player and NPC sprites with idle, run, jump, and interact frames.
• Simple puzzle modules (e.g., pressure plates, movable blocks, switches) wired into the level so I can see exploration flow.
• Clear, organised project files so additional levels or mechanics can be layered in later.
Feel free to work in the engine you’re most comfortable with—Unity, Godot, or another 2D-friendly tool—as long as the final build runs on Windows and the source project is included.
I’ll review the deliverable on three points: visual consistency with classic pixel art standards, the sense of discovery in each room, and the clarity of the puzzle feedback so players always understand what just changed.
If you’re excited about crafting a whimsical pixel world full of secrets, I’m ready to get started and iterate together.
Related categories:
JavaScript
Game Design
Animation
Game Development
2D Animation
2D Game Art
Unity
Level Design
Godot
Pixel Art