Photorealistic Mobile Runner Game
Budget: ₹600 – ₹1,500 INR
I am building an endless-runner for IOS and Android that captures the addictive flow of Subway Surfers while replacing its cartoon look with detailed, photorealistic visuals. The camera must sit in a third-person, over-the-shoulder position so the player can clearly see upcoming obstacles and power-ups.
You will take the project from prototype to a polished, store-ready build. That includes designing tight swipe-based controls, procedural track generation, AI traffic, particle effects, simple rag-doll collisions, as well as menus, scoring, and basic in-app purchase hooks. Optimisation for a stable 60 fps on mid-range devices is essential; loading times need to stay under five seconds.
I am open to Unity or Unreal Engine—pick the one you can push hardest for mobile realism. All 3D models, PBR textures, and shaders must be original or fully licensed for commercial use. Please factor in LODs and texture atlasing so the final install size stays lean.
Deliverables
• Playable APK/IPA builds and version-controlled project source
• A short video walkthrough explaining architecture, key scripts, and art pipeline
• Asset copyright or licence confirmations
On acceptance I will share a one-page GDD and reference mood board so we can agree on milestones, with payment released on prototype, beta, and final build approvals. Show me a recent mobile title where you handled both gameplay and high-end visuals, and let’s create a runner that looks as exhilarating as it plays.
You will take the project from prototype to a polished, store-ready build. That includes designing tight swipe-based controls, procedural track generation, AI traffic, particle effects, simple rag-doll collisions, as well as menus, scoring, and basic in-app purchase hooks. Optimisation for a stable 60 fps on mid-range devices is essential; loading times need to stay under five seconds.
I am open to Unity or Unreal Engine—pick the one you can push hardest for mobile realism. All 3D models, PBR textures, and shaders must be original or fully licensed for commercial use. Please factor in LODs and texture atlasing so the final install size stays lean.
Deliverables
• Playable APK/IPA builds and version-controlled project source
• A short video walkthrough explaining architecture, key scripts, and art pipeline
• Asset copyright or licence confirmations
On acceptance I will share a one-page GDD and reference mood board so we can agree on milestones, with payment released on prototype, beta, and final build approvals. Show me a recent mobile title where you handled both gameplay and high-end visuals, and let’s create a runner that looks as exhilarating as it plays.