OGz Socom Arma Bomb Plant

Job ID: 40505603

Budget: $30 – $250 USD

# Arma Reforger Custom PvP Game Mode Development

## Project Overview

I am looking for an experienced Arma Reforger / Enfusion scripter to create a custom competitive PvP game mode inspired by a mix of:

* Counter-Strike
* Rainbow Six Siege
* Search & Destroy
* PUBG
* SOCOM
* Escape From Tarkov style tension

The mode should be round-based, one-life, objective-focused, and designed for organized PvP gameplay.

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# Core Gameplay

## Team Size

The mode should support:

* 12 vs 12 minimum
* 24 vs 24 preferred
* Scalable player counts if possible

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## Round Structure

### Pre-Round Lobby

Before each round begins:

* Players spawn in a safe lobby area
* 60 second preparation phase
* Players can access Arsenal during this time
* Players can select gear and loadouts
* Round begins automatically after countdown

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## One-Life System

During active rounds:

* Players only have one life
* No standard respawning
* Dead players enter spectator mode
* Round ends when objectives are completed or one team is eliminated

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## Revive System

Instead of immediate death:

* Players enter a downed state
* Teammates can revive them
* Revive timer configurable
* If not revived, player dies permanently for that round
* Once fully dead, player enters spectator mode

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# Bomb Mode

## Preferred Version

Traditional Bomb Plant / Defuse mode:

### Attacking Team

* Starts with bomb
* Must plant bomb at enemy objective

### Defending Team

* Must prevent plant
* Can defuse planted bomb

### Win Conditions

Attackers win if:

* Bomb detonates
* Entire defending team eliminated

Defenders win if:

* Bomb defused
* Time expires before plant
* Entire attacking team eliminated

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## Alternative Version (If Easier)

If implementing traditional attack/defend side switching is difficult:

### Neutral Bomb Variant

* Bomb spawns randomly in center area
* Either team can acquire bomb
* Team carrying bomb must plant at opposing team's base/objective
* Creates dynamic objective play

I am open to whichever version is more practical within Reforger's systems.

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# Side Switching

Preferred:

* Teams switch attack/defend roles every round

If not practical:

* Teams remain on same faction and bomb spawns neutrally

Developer recommendation is welcome.

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# Match Structure

Preferred format:

### Best of 6

Example:

* Round 1
* Round 2
* Round 3
* Round 4
* Round 5
* Round 6

Team with most round wins after 6 rounds wins match.

Alternative suggestions welcome.

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# Spectator System

When a player is eliminated:

* Enter spectator mode
* Spectate teammates only
* Cycle between living teammates
* Free camera optional
* Spectators cannot provide voice communication to living teammates

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# Camera / Aiming System

Desired aiming style similar to PUBG:

## Third Person

* Third-person movement

## ADS

When aiming:

* Transition into first-person ADS
* Similar feel to PUBG aiming system

I understand engine limitations may apply, so I am open to the closest achievable implementation.

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# HUD Requirements

Simple competitive HUD:

* Round timer
* Team alive counts
* Bomb status
* Round score
* Revive indicators
* Spectator indicators

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# Administration Features

Would like basic admin controls:

* Start match
* End match
* Restart round
* Change round count
* Force team switch

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# Deliverables

* Fully functional Reforger mod
* Source files included
* Configurable settings where possible
* Installation instructions
* Documentation for future updates

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# Experience Required

Please only apply if you have experience with:

* Arma Reforger
* Enfusion Script
* Custom PvP game modes
* Replication/networking
* UI/HUD systems

When applying, please include:

* Previous Reforger projects
* Workshop links if available
* Estimated cost
* Estimated completion time