OGz Socom Arma Bomb Plant
Budget: $30 – $250 USD
# Arma Reforger Custom PvP Game Mode Development
## Project Overview
I am looking for an experienced Arma Reforger / Enfusion scripter to create a custom competitive PvP game mode inspired by a mix of:
* Counter-Strike
* Rainbow Six Siege
* Search & Destroy
* PUBG
* SOCOM
* Escape From Tarkov style tension
The mode should be round-based, one-life, objective-focused, and designed for organized PvP gameplay.
---
# Core Gameplay
## Team Size
The mode should support:
* 12 vs 12 minimum
* 24 vs 24 preferred
* Scalable player counts if possible
---
## Round Structure
### Pre-Round Lobby
Before each round begins:
* Players spawn in a safe lobby area
* 60 second preparation phase
* Players can access Arsenal during this time
* Players can select gear and loadouts
* Round begins automatically after countdown
---
## One-Life System
During active rounds:
* Players only have one life
* No standard respawning
* Dead players enter spectator mode
* Round ends when objectives are completed or one team is eliminated
---
## Revive System
Instead of immediate death:
* Players enter a downed state
* Teammates can revive them
* Revive timer configurable
* If not revived, player dies permanently for that round
* Once fully dead, player enters spectator mode
---
# Bomb Mode
## Preferred Version
Traditional Bomb Plant / Defuse mode:
### Attacking Team
* Starts with bomb
* Must plant bomb at enemy objective
### Defending Team
* Must prevent plant
* Can defuse planted bomb
### Win Conditions
Attackers win if:
* Bomb detonates
* Entire defending team eliminated
Defenders win if:
* Bomb defused
* Time expires before plant
* Entire attacking team eliminated
---
## Alternative Version (If Easier)
If implementing traditional attack/defend side switching is difficult:
### Neutral Bomb Variant
* Bomb spawns randomly in center area
* Either team can acquire bomb
* Team carrying bomb must plant at opposing team's base/objective
* Creates dynamic objective play
I am open to whichever version is more practical within Reforger's systems.
---
# Side Switching
Preferred:
* Teams switch attack/defend roles every round
If not practical:
* Teams remain on same faction and bomb spawns neutrally
Developer recommendation is welcome.
---
# Match Structure
Preferred format:
### Best of 6
Example:
* Round 1
* Round 2
* Round 3
* Round 4
* Round 5
* Round 6
Team with most round wins after 6 rounds wins match.
Alternative suggestions welcome.
---
# Spectator System
When a player is eliminated:
* Enter spectator mode
* Spectate teammates only
* Cycle between living teammates
* Free camera optional
* Spectators cannot provide voice communication to living teammates
---
# Camera / Aiming System
Desired aiming style similar to PUBG:
## Third Person
* Third-person movement
## ADS
When aiming:
* Transition into first-person ADS
* Similar feel to PUBG aiming system
I understand engine limitations may apply, so I am open to the closest achievable implementation.
---
# HUD Requirements
Simple competitive HUD:
* Round timer
* Team alive counts
* Bomb status
* Round score
* Revive indicators
* Spectator indicators
---
# Administration Features
Would like basic admin controls:
* Start match
* End match
* Restart round
* Change round count
* Force team switch
---
# Deliverables
* Fully functional Reforger mod
* Source files included
* Configurable settings where possible
* Installation instructions
* Documentation for future updates
---
# Experience Required
Please only apply if you have experience with:
* Arma Reforger
* Enfusion Script
* Custom PvP game modes
* Replication/networking
* UI/HUD systems
When applying, please include:
* Previous Reforger projects
* Workshop links if available
* Estimated cost
* Estimated completion time
## Project Overview
I am looking for an experienced Arma Reforger / Enfusion scripter to create a custom competitive PvP game mode inspired by a mix of:
* Counter-Strike
* Rainbow Six Siege
* Search & Destroy
* PUBG
* SOCOM
* Escape From Tarkov style tension
The mode should be round-based, one-life, objective-focused, and designed for organized PvP gameplay.
---
# Core Gameplay
## Team Size
The mode should support:
* 12 vs 12 minimum
* 24 vs 24 preferred
* Scalable player counts if possible
---
## Round Structure
### Pre-Round Lobby
Before each round begins:
* Players spawn in a safe lobby area
* 60 second preparation phase
* Players can access Arsenal during this time
* Players can select gear and loadouts
* Round begins automatically after countdown
---
## One-Life System
During active rounds:
* Players only have one life
* No standard respawning
* Dead players enter spectator mode
* Round ends when objectives are completed or one team is eliminated
---
## Revive System
Instead of immediate death:
* Players enter a downed state
* Teammates can revive them
* Revive timer configurable
* If not revived, player dies permanently for that round
* Once fully dead, player enters spectator mode
---
# Bomb Mode
## Preferred Version
Traditional Bomb Plant / Defuse mode:
### Attacking Team
* Starts with bomb
* Must plant bomb at enemy objective
### Defending Team
* Must prevent plant
* Can defuse planted bomb
### Win Conditions
Attackers win if:
* Bomb detonates
* Entire defending team eliminated
Defenders win if:
* Bomb defused
* Time expires before plant
* Entire attacking team eliminated
---
## Alternative Version (If Easier)
If implementing traditional attack/defend side switching is difficult:
### Neutral Bomb Variant
* Bomb spawns randomly in center area
* Either team can acquire bomb
* Team carrying bomb must plant at opposing team's base/objective
* Creates dynamic objective play
I am open to whichever version is more practical within Reforger's systems.
---
# Side Switching
Preferred:
* Teams switch attack/defend roles every round
If not practical:
* Teams remain on same faction and bomb spawns neutrally
Developer recommendation is welcome.
---
# Match Structure
Preferred format:
### Best of 6
Example:
* Round 1
* Round 2
* Round 3
* Round 4
* Round 5
* Round 6
Team with most round wins after 6 rounds wins match.
Alternative suggestions welcome.
---
# Spectator System
When a player is eliminated:
* Enter spectator mode
* Spectate teammates only
* Cycle between living teammates
* Free camera optional
* Spectators cannot provide voice communication to living teammates
---
# Camera / Aiming System
Desired aiming style similar to PUBG:
## Third Person
* Third-person movement
## ADS
When aiming:
* Transition into first-person ADS
* Similar feel to PUBG aiming system
I understand engine limitations may apply, so I am open to the closest achievable implementation.
---
# HUD Requirements
Simple competitive HUD:
* Round timer
* Team alive counts
* Bomb status
* Round score
* Revive indicators
* Spectator indicators
---
# Administration Features
Would like basic admin controls:
* Start match
* End match
* Restart round
* Change round count
* Force team switch
---
# Deliverables
* Fully functional Reforger mod
* Source files included
* Configurable settings where possible
* Installation instructions
* Documentation for future updates
---
# Experience Required
Please only apply if you have experience with:
* Arma Reforger
* Enfusion Script
* Custom PvP game modes
* Replication/networking
* UI/HUD systems
When applying, please include:
* Previous Reforger projects
* Workshop links if available
* Estimated cost
* Estimated completion time
Related categories:
Game Design
Game Development
Scripting
Documentation
Urban Design
Game Testing
Level Design
AI Development