Next-Generation FiveM/QBCore Roleplay Framework

Job ID: 40540967

Budget: $30 – $250 USD

We are building a next-generation FiveM/QBCore roleplay framework based on the L2S base, with a strong focus on immersion, performance, quality, and long-term scalability.
This project is not about adding many random scripts. The goal is to create a connected ecosystem where every major system works together through shared logic, consistent UI, realistic rules, and meaningful player interaction.
We want the server to feel alive. Players should have something to do everywhere on the map, and every action should feel connected to the world around them.
Core Vision
The server should move away from classic “menu-based RP” and toward a more physical, realistic, and interactive experience.
Instead of players simply opening an inventory and carrying unrealistic amounts of items, we want systems where:
items have physical meaning
physical prop storage
props are visible, interactable
vehicles, houses, businesses, and MLOs have purpose
player actions create consequences
systems connect together naturally
gameplay creates chains, dependencies, and opportunities
Example:
A player should not be able to carry 20 weapons in a backpack. Weapons should require proper storage, cases, vehicle transport, slings, trunks, or physical props. A business owner should not magically spawn dealership stock. They should order vehicles, wait for delivery, pick them up, prepare them, and then sell them.
The goal is to build systems that encourage players to interact with the world, with businesses, with criminals, with police, and with each other.

Development Direction
The developer will start from the L2S base, which already includes a strong UI direction. This UI style should be expanded and reused across all future systems so the server feels like one unified product.
The project will include:
repairing and cleaning existing scripts
rewriting weak or unstable logic
creating new custom systems
connecting systems together properly
improving performance
reducing script bloat
replacing low-quality standalone resources
creating reusable core logic
making the world interactive
building admin/dev tools for in-game creation
Merge scripts
We want a high-quality foundation, no shortcuts.

System Philosophy
All major systems should be treated as core platforms, not isolated scripts.
Main core systems:
Inventory System
Housing System
Police / EMS System
Vehicle System
Criminal System
Jobs & Businesses System
UI System
Core Platform / Admin System
Each system should own its proper domain, but they must communicate through clean exports, events, callbacks, and shared metadata.
Example:
Inventory owns item metadata and physical item logic.
Vehicle system owns vehicle state, keys, damage, and persistence.
Housing owns properties, access, furniture, and living spaces.
Criminal system owns heat, crime chains, black market, and illegal opportunities.
Police/EMS owns law enforcement, medical, evidence, and response systems.
UI system provides the shared interface language across everything.

Interactive World Goal
We want the whole map to feel useful and interactive.
Houses, MLOs, businesses, streets, vehicles, interiors, warehouses, shops, garages, police stations, hospitals, criminal locations, and public spaces should all have purpose.
Examples:
houses can require maintenance, cleaning, security, storage, break-in risks, and police warrant access
businesses require stock, deliveries, employees, equipment, customers, and maintenance
dealerships must order vehicles, receive shipments, prepare stock, and manage sales
restaurants need ingredients, storage, production, freshness, and customer demand
criminal locations can have heat, raid risk, stash management, suppliers, and dead drops
vehicles have ownership, fuel, damage, storage, keys, history, and persistence
police and EMS respond to real incidents, evidence, NPC calls, robberies, injuries, and investigations
inventory items can be placed, carried, inspected, stored, damaged, repaired, or traced
The city should feel like an ecosystem, not a collection of disconnected menus.

Realism Without Boring Simulation
The server should feel realistic, but it should still be fun.
We do not want tedious simulator mechanics that become chores. Realism should create meaningful choices, not frustration.
Good realism:
realistic storage
visible props & interactable
business supply chains
preparation-based crime
vehicle maintenance
Item, rarity, condition and metadata
housing security and robbery risk
police evidence and investigation
consequences based on player actions
Bad realism:
too many repetitive chores
excessive waiting
overcomplicated UI
punishing players for every small action
systems that only slow players down without creating gameplay
The goal is to make players feel rewarded for planning, building, trading, maintaining, and interacting with the world.

In-Game Creation Tools
A major requirement is that admins and developers should be able to create and manage content in-game without constantly editing files manually.
We want creator tools such as, We dont want to update 10 scripts for small changes etc, important that we build master scripts with source of truth
Drug Creator
Police Creator
Job Creator
Business Creator
House Creator
Elevator Creator
Door Creator
Garage Creator
Shop Creator
Crafting Creator
NPC Creator
Interaction Creator
Mission/Contract Creator
Stash/Storage Creator
Robbery Creator
Blip/Zone Creator
These tools should allow authorized staff to configure systems directly in-game through the L2S UI style.
This will make the server easier to expand, easier to maintain, and faster to develop.

Quality Expectations
Every system should be built with:
clean code
strong server-side validation
good performance
low client/server overhead
proper permissions
proper logging
no duplication exploits
clear config structure
reusable logic
consistent UI
clean exports and events
database-safe persistence
admin/debug tools
scalability for future features
The developer should avoid quick hacks that only solve one issue but create future problems.
We want systems that can grow.
Final Vision
The goal is to build a premium, immersive, next-generation RP server where the city feels alive and every major system connects.
Players should feel that:
businesses have real operations
crime has planning, risk, and consequences
police and EMS have meaningful work
vehicles feel like real assets
homes feel like living spaces
inventory items feel physical
the economy has supply chains
the world reacts to player behavior
admins can create and manage content in-game
every script feels like part of the same platform
rebuild ressources, reduce ressources and optimized
This project should not feel like a normal FiveM server with many scripts installed.
It should feel like a custom-built world.
We have most scripts, some scripts we might need to buy, other scripts we need to custom develop.

You are required to have GTA & Fivem installed for testing. You cant not bid without.
Nopixel and prodigy RP is servers we can learn from.

I’ll test everything on a staging server; acceptance depends on a clean console (no errors or warnings) and smooth in-game operation with resource time well below 0.4 ms per script. If this sounds like your kind of project, let’s get started!