Modify and extend logic Material/UI logic on UE5 project and apply design from Figma to it
Budget: $250 – $750 USD
Hello!
There is already a ready-made prototype project with the mechanics of "special vision", its logic needs to be expanded by visual and implemented UI from Figma. In total, there are about 14 widget elements here (if they are not grouped). Elements are dynamic and have animation, so it will not be enough just to place them on the panel.
To successfully complete this project, you must be good at:
1) Blueprints
2) Widgets
3) Materials (You will have to make logic for dynamic materials, since not everywhere can be implemented using UMG)
4) Figma (download recourses, etc)
There is already a ready-made prototype project with the mechanics of "special vision", its logic needs to be expanded by visual and implemented UI from Figma. In total, there are about 14 widget elements here (if they are not grouped). Elements are dynamic and have animation, so it will not be enough just to place them on the panel.
To successfully complete this project, you must be good at:
1) Blueprints
2) Widgets
3) Materials (You will have to make logic for dynamic materials, since not everywhere can be implemented using UMG)
4) Figma (download recourses, etc)