BG3 Mod Fix & Subclass Development
Budget: $30 – $250 USD
I’m building a Baldur’s Gate 3 mod for PC on a custom-built toolchain and need an experienced coder/modder to guide it over the finish line before 21 June. You’ll get a basic crash log set from me; everything else we’ll verify together in-game.
Milestone 1 – Crash Fix & Stable Boot ($70)
• Track down the Stats.txt startup crash, plus any LSX or config-file loading errors.
• Hand back a build that launches cleanly and shows the Hunter class on the character-creation screen.
Milestone 2 – Sung Jin-Woo Subclass, Levels 1-20 ($70)
• Create the full progression: passives, spells, stat scaling, resistances and boosts.
• Structure the data so it can be duplicated for six further subclasses without rewrites.
• Deliver a live, selectable subclass in game.
Milestone 3 – UI, Icons & Final Package ($60)
• Place the subclass icon into the existing texture atlas and tidy the character sheet / mod-list UI.
• Compile the final .pak with LSLib and confirm it installs cleanly through BG3 Mod Manager.
Acceptance will be based on:
1. No startup or loading errors in the latest crash log.
2. Sung Jin-Woo subclass plays from 1-20 with all abilities functioning.
3. Final .pak passes a fresh install test and is visible, selectable and stable.
If this workflow matches your skill set, let’s lock it in and get the game running smoothly.
Milestone 1 – Crash Fix & Stable Boot ($70)
• Track down the Stats.txt startup crash, plus any LSX or config-file loading errors.
• Hand back a build that launches cleanly and shows the Hunter class on the character-creation screen.
Milestone 2 – Sung Jin-Woo Subclass, Levels 1-20 ($70)
• Create the full progression: passives, spells, stat scaling, resistances and boosts.
• Structure the data so it can be duplicated for six further subclasses without rewrites.
• Deliver a live, selectable subclass in game.
Milestone 3 – UI, Icons & Final Package ($60)
• Place the subclass icon into the existing texture atlas and tidy the character sheet / mod-list UI.
• Compile the final .pak with LSLib and confirm it installs cleanly through BG3 Mod Manager.
Acceptance will be based on:
1. No startup or loading errors in the latest crash log.
2. Sung Jin-Woo subclass plays from 1-20 with all abilities functioning.
3. Final .pak passes a fresh install test and is visible, selectable and stable.
If this workflow matches your skill set, let’s lock it in and get the game running smoothly.
Related categories:
Game Design
C# Programming
Game Development
Game Testing
Unity
Game UI
Modding
Game Art