Mobile Game Prototype 10 min gameplay
Budget: $10 – $30 USD
I'm seeking a talented game developer to help me put together a demo of a hyper-casual mobile game using Unity, with an ideal 10-15 minutes of gameplay. The game will feature a mix of one-touch controls, drag and release mechanics, and tilt and swipe controls, in line with the hyper-casual genre.
Key elements of the project include:
- Utilizing provided graphics and 3D models to create a visually compelling game. While the visual style is already determined, I'll need your expertise to implement these into the game.
- Implementing the gameplay mechanics in a seamless and engaging manner. This includes ensuring they are well-balanced for a fun and challenging experience.
- Developing an initial 10-15 minutes of gameplay. This should give players a good sense of the game's mechanics and potential, without revealing all the content.
-Using opensource sound and music
Ideal candidates for this project will have:
- Strong experience with Unity and mobile game development.
- A good understanding of hyper-casual game design principles.
- The ability to work with pre-existing assets and integrate them effectively into the game.
- A portfolio that showcases your previous work in the mobile gaming space, especially in the hyper-casual genre.
Looking forward to seeing your proposals and portfolios!
Key elements of the project include:
- Utilizing provided graphics and 3D models to create a visually compelling game. While the visual style is already determined, I'll need your expertise to implement these into the game.
- Implementing the gameplay mechanics in a seamless and engaging manner. This includes ensuring they are well-balanced for a fun and challenging experience.
- Developing an initial 10-15 minutes of gameplay. This should give players a good sense of the game's mechanics and potential, without revealing all the content.
-Using opensource sound and music
Ideal candidates for this project will have:
- Strong experience with Unity and mobile game development.
- A good understanding of hyper-casual game design principles.
- The ability to work with pre-existing assets and integrate them effectively into the game.
- A portfolio that showcases your previous work in the mobile gaming space, especially in the hyper-casual genre.
Looking forward to seeing your proposals and portfolios!