Mobile First-Person Crypto Action Game
Budget: $750 – $1,500 USD
I’m planning a first-person, action-fighting game that lets players earn and spend my existing cryptocurrency directly from their phones. The core loop should feel like a polished console brawler—quick combos, skill-based progression—yet remain lightweight enough to run smoothly on current Android and iOS devices.
I already have the token contract live, so wallet connectivity, secure on-chain reward distribution, and an in-game marketplace for cosmetic upgrades are essential. Think of a play-to-earn flow where match results trigger automated payouts, and every purchase or trade is written back to the chain without breaking immersion.
Key deliverables
• A playable mobile build (Android + iOS) featuring at least one arena, two fighter classes, and basic PvE waves to demonstrate combat depth.
• Seamless crypto integration: wallet creation/import, real-time balance display, gas-efficient reward claims, and marketplace transactions.
• Admin dashboard that lets me tweak drop rates, token rewards, and item prices without redeploying the app.
• Technical documentation covering architecture, smart-contract calls, and store submission steps.
• Test report proving device compatibility and security of on-chain functions.
Acceptance criteria
1. First-person perspective maintained at 60 fps on mid-range phones.
2. Winning a match instantly credits tokens to the connected wallet and reflects the new balance in-game within 5 seconds.
3. App passes Apple and Google policy checks for crypto apps (no external APK sideloading required).
If you have shipped Unity or Unreal mobile titles with Web3 features—or any first-person fighters—let’s talk about timelines and your preferred toolchain.
I already have the token contract live, so wallet connectivity, secure on-chain reward distribution, and an in-game marketplace for cosmetic upgrades are essential. Think of a play-to-earn flow where match results trigger automated payouts, and every purchase or trade is written back to the chain without breaking immersion.
Key deliverables
• A playable mobile build (Android + iOS) featuring at least one arena, two fighter classes, and basic PvE waves to demonstrate combat depth.
• Seamless crypto integration: wallet creation/import, real-time balance display, gas-efficient reward claims, and marketplace transactions.
• Admin dashboard that lets me tweak drop rates, token rewards, and item prices without redeploying the app.
• Technical documentation covering architecture, smart-contract calls, and store submission steps.
• Test report proving device compatibility and security of on-chain functions.
Acceptance criteria
1. First-person perspective maintained at 60 fps on mid-range phones.
2. Winning a match instantly credits tokens to the connected wallet and reflects the new balance in-game within 5 seconds.
3. App passes Apple and Google policy checks for crypto apps (no external APK sideloading required).
If you have shipped Unity or Unreal mobile titles with Web3 features—or any first-person fighters—let’s talk about timelines and your preferred toolchain.
Related categories:
PHP
Mobile App Development
iPhone
Android
Game Design
Game Development
Blockchain
Unity