Mobile Arrows Escape Puzzle Game
Budget: ₹600 – ₹1,500 INR
I’m building a 2-D puzzle-escape game for both iOS and Android where players rely on directional arrows to navigate each stage and reach an exit. Every level should feel like a clever little maze: swipe or tap an arrow, watch the character follow its new course, then rethink the route until the exit opens. Difficulty ramps up with locked tiles, moving traps, timed doors, or limited moves, but the core loop stays quick and satisfying.
What I need from you
• A complete, touch-friendly prototype built in a cross-platform engine such as Unity, Godot, or another framework you trust for iOS/Android deployment.
• Clean, lightweight 2-D art: flat-colour or soft-shaded visuals, simple arrow icons, subtle animations, and concise UI that scales across phone and tablet resolutions.
• At least 20 progressively challenging levels (I’ll supply rough sketches; you refine and implement).
• Basic audio—tap, move, success, and fail cues—plus a short ambient loop for menus.
• Pause menu, level selection, and a minimal onboarding/tutorial screen.
• Final builds uploaded to TestFlight and an Android test track, with clear store-ready package settings (icons, screenshots, bundle IDs).
Acceptance criteria
1. All levels can be completed solely by manipulating on-screen arrows.
2. Smooth 60 fps play on an iPhone 8 and a mid-range Android from 2019.
3. No crashes or soft locks after 30 minutes continuous play.
4. Completed Xcode/Android Studio projects and editable asset files delivered in a single repository.
If you’ve shipped a mobile puzzler before—or have a small demo that shows tight touch controls—please mention it. Let’s create a pocket-sized brain-teaser players can’t put down.
What I need from you
• A complete, touch-friendly prototype built in a cross-platform engine such as Unity, Godot, or another framework you trust for iOS/Android deployment.
• Clean, lightweight 2-D art: flat-colour or soft-shaded visuals, simple arrow icons, subtle animations, and concise UI that scales across phone and tablet resolutions.
• At least 20 progressively challenging levels (I’ll supply rough sketches; you refine and implement).
• Basic audio—tap, move, success, and fail cues—plus a short ambient loop for menus.
• Pause menu, level selection, and a minimal onboarding/tutorial screen.
• Final builds uploaded to TestFlight and an Android test track, with clear store-ready package settings (icons, screenshots, bundle IDs).
Acceptance criteria
1. All levels can be completed solely by manipulating on-screen arrows.
2. Smooth 60 fps play on an iPhone 8 and a mid-range Android from 2019.
3. No crashes or soft locks after 30 minutes continuous play.
4. Completed Xcode/Android Studio projects and editable asset files delivered in a single repository.
If you’ve shipped a mobile puzzler before—or have a small demo that shows tight touch controls—please mention it. Let’s create a pocket-sized brain-teaser players can’t put down.
Related categories:
Mobile App Development
iPhone
Android
Unity 3D
Game Development
2D Game Art
Unity
Godot