Metin2 Private Server Build & Hardening
Budget: $250 – $750 USD
I have a clean Linux VPS ready and want it transformed into a stable, player-ready Metin2 private server within the next four weeks. The job covers three main areas:
• Complete server setup & configuration
— compile or deploy the core, set up MySQL, channels, autostart scripts, and finalize client patcher so players can connect without editing files manually.
• Custom game features development
— new items, adjusted drop tables, quest/event scripting in Lua/Python, and any small quality-of-life tweaks we agree on. I will outline priorities; you’ll suggest the cleanest way to integrate them without breaking future updates.
• Security and anti-cheat measures
— harden the OS (iptables, fail2ban, SSH), close common exploits, and integrate an anti-cheat solution or custom checks inside the game core. The goal is to survive a basic stress test and routine packet tampering attempts.
Deliverables (hand-off ready):
1. SSH-accessible Linux server with all services running on reboot.
2. Client patcher + concise setup guide for testers.
3. Source and config files clearly commented, stored in a private Git repo.
4. A brief security report listing what was locked down and how to extend it later.
5. Final 48-hour uptime test log proving stability.
If any commercial tools or libraries are needed, let me know beforehand so we can license or swap them. I’m available daily on Discord for quick feedback and can spin up an extra test VPS if you need a staging environment.
• Complete server setup & configuration
— compile or deploy the core, set up MySQL, channels, autostart scripts, and finalize client patcher so players can connect without editing files manually.
• Custom game features development
— new items, adjusted drop tables, quest/event scripting in Lua/Python, and any small quality-of-life tweaks we agree on. I will outline priorities; you’ll suggest the cleanest way to integrate them without breaking future updates.
• Security and anti-cheat measures
— harden the OS (iptables, fail2ban, SSH), close common exploits, and integrate an anti-cheat solution or custom checks inside the game core. The goal is to survive a basic stress test and routine packet tampering attempts.
Deliverables (hand-off ready):
1. SSH-accessible Linux server with all services running on reboot.
2. Client patcher + concise setup guide for testers.
3. Source and config files clearly commented, stored in a private Git repo.
4. A brief security report listing what was locked down and how to extend it later.
5. Final 48-hour uptime test log proving stability.
If any commercial tools or libraries are needed, let me know beforehand so we can license or swap them. I’m available daily on Discord for quick feedback and can spin up an extra test VPS if you need a staging environment.