Mercury Farms Map Recreation
Budget: $250 – $750 USD
I want to bring the beloved Mercury Farms experience into the current Farming Simulator release and need a skilled map-maker to do it from the ground up. The goal is a faithful, fully playable remake—field for field, road for road—so that the landscape feels exactly like the older game while still taking advantage of the latest Giants Editor features.
Key elements I must see:
• Original field layout reproduced at 1:1 scale, including field numbers and ownership splits.
• All animal husbandry areas—cows, pigs, sheep, chickens—placed in the same spots and working out of the box.
• Forests and woodlands matching the original density and boundaries for realistic logging.
• Removable hedges, just as on Mercury Farms, scripted so I can cut them with a chainsaw and expand fields.
Please bake in realistic terrain sculpting, functional gates, sell points, missions support and a PDA map. I’m happy with visual upgrades—higher-res textures, better foliage, improved lighting—provided the layout stays authentic.
Deliverables are the finished map files ready to drop into the mods folder, plus any custom scripts you use. A small changelog helps me track what’s new versus the original. If you’ve converted maps before, send a quick note or screenshot and we’ll move forward.
Key elements I must see:
• Original field layout reproduced at 1:1 scale, including field numbers and ownership splits.
• All animal husbandry areas—cows, pigs, sheep, chickens—placed in the same spots and working out of the box.
• Forests and woodlands matching the original density and boundaries for realistic logging.
• Removable hedges, just as on Mercury Farms, scripted so I can cut them with a chainsaw and expand fields.
Please bake in realistic terrain sculpting, functional gates, sell points, missions support and a PDA map. I’m happy with visual upgrades—higher-res textures, better foliage, improved lighting—provided the layout stays authentic.
Deliverables are the finished map files ready to drop into the mods folder, plus any custom scripts you use. A small changelog helps me track what’s new versus the original. If you’ve converted maps before, send a quick note or screenshot and we’ll move forward.
Related categories:
Game Design
3D Rendering
3D Modelling
3D Animation
Game Development
Scripting
Level Design
Game Art