No Man's Sky — Memory Scanner for Camera Data (AOB Pattern Scan)
Budget: $30 – $250 USD
I'm building a multi-game AI training data collection tool. I already have a working module for GTA V (using ScriptHookVDotNet). Now I need to capture the same camera data from No Man's Sky (PC/Steam, latest version).
I need a Cheat Engine expert to find and deliver the following runtime memory values:
Required values:
Camera World Position X, Y, Z (absolute coordinates, not relative to player)
Camera Rotation: Pitch, Yaw, Roll (in degrees or radians)
Camera FOV (field of view)
Deliverables:
AOB signatures (pattern scan) for each value — not hardcoded offsets
Base pointer + offset chain for each value
A working Cheat Engine table (.CT file) that I can verify myself
Brief documentation: which signature finds what, struct layout if applicable
Important notes:
NMS has no anti-cheat, so no bypass work is needed
Values must be readable in real-time during gameplay (every frame)
I already have partial reference: MrSuS60's camera mod uses AOB scan for camera distance/offset (GitHub: Mrsuss60/NoMansSky_CameraMOD). However, those offsets are relative camera settings, not absolute world position
NMS save files confirm the game uses double precision for position (PlayerPositionInSystem) and direction vectors (PlayerTransformAt), so the runtime values may also be doubles
If camera rotation is stored as direction vectors (Forward/Up) instead of Euler angles, that is acceptable — please document the format
What I will use this for:
External C# tool reads NMS process memory using your offsets
Captures camera transform data at 60fps and logs to CSV
Purely for AI research / 3D reconstruction training data — not cheating
I need a Cheat Engine expert to find and deliver the following runtime memory values:
Required values:
Camera World Position X, Y, Z (absolute coordinates, not relative to player)
Camera Rotation: Pitch, Yaw, Roll (in degrees or radians)
Camera FOV (field of view)
Deliverables:
AOB signatures (pattern scan) for each value — not hardcoded offsets
Base pointer + offset chain for each value
A working Cheat Engine table (.CT file) that I can verify myself
Brief documentation: which signature finds what, struct layout if applicable
Important notes:
NMS has no anti-cheat, so no bypass work is needed
Values must be readable in real-time during gameplay (every frame)
I already have partial reference: MrSuS60's camera mod uses AOB scan for camera distance/offset (GitHub: Mrsuss60/NoMansSky_CameraMOD). However, those offsets are relative camera settings, not absolute world position
NMS save files confirm the game uses double precision for position (PlayerPositionInSystem) and direction vectors (PlayerTransformAt), so the runtime values may also be doubles
If camera rotation is stored as direction vectors (Forward/Up) instead of Euler angles, that is acceptable — please document the format
What I will use this for:
External C# tool reads NMS process memory using your offsets
Captures camera transform data at 60fps and logs to CSV
Purely for AI research / 3D reconstruction training data — not cheating