Mahabharat 3D Mobile Battle Royale
Budget: ₹12,500 – ₹37,500 INR
I’m developing a full-scale battle-royale inspired by the Mahabharat and need a studio or individual who can take the project from concept to a playable mobile release. The game must run smoothly on Android and iOS, present all environments and characters in real-time 3D, and support both a solo campaign and online multiplayer matches.
Here’s the vision: players drop into a mythic battlefield, choose legendary warriors—Arjuna, Karna, Bhima and others—and fight to be the last one standing. The single-player mode will weave short narrative missions between battles, while multiplayer will follow classic battle-royale rules with tiered matchmaking and seasonal leaderboards.
Core expectations
• Engine: Unity or Unreal Engine—whichever you are most efficient with for mobile optimisation.
• Visuals: stylised yet faithful 3D models, VFX for divine weapons, and lush terrains that evoke Kurukshetra.
• Networking: real-time 100-player rooms, authoritative server logic, anti-cheat basics, and lobby/chat features.
• Controls & UI: thumb-friendly movement, ranged and melee combat buttons, inventory wheel, concise HUD.
• Audio: catchy menu theme, dynamic combat music, character voice lines (Hindi & English).
• Deliverables: pre-production GDD, playable vertical slice, iterative builds leading to open beta on Google Play / TestFlight, final production APK/IPA and source project.
Acceptance criteria
1. 60 fps on mid-tier devices (Snapdragon 720G or equivalent).
2. Seamless switch between single-player missions and multiplayer lobby without app reload.
3. Stable online session for 20 minutes with 100 concurrent players and <120 ms latency in India region.
If you can demonstrate previous 3D mobile titles—especially multiplayer—or have sample network code, please include it when you respond. I’m ready to start as soon as we align on milestones and a realistic timeline.
Here’s the vision: players drop into a mythic battlefield, choose legendary warriors—Arjuna, Karna, Bhima and others—and fight to be the last one standing. The single-player mode will weave short narrative missions between battles, while multiplayer will follow classic battle-royale rules with tiered matchmaking and seasonal leaderboards.
Core expectations
• Engine: Unity or Unreal Engine—whichever you are most efficient with for mobile optimisation.
• Visuals: stylised yet faithful 3D models, VFX for divine weapons, and lush terrains that evoke Kurukshetra.
• Networking: real-time 100-player rooms, authoritative server logic, anti-cheat basics, and lobby/chat features.
• Controls & UI: thumb-friendly movement, ranged and melee combat buttons, inventory wheel, concise HUD.
• Audio: catchy menu theme, dynamic combat music, character voice lines (Hindi & English).
• Deliverables: pre-production GDD, playable vertical slice, iterative builds leading to open beta on Google Play / TestFlight, final production APK/IPA and source project.
Acceptance criteria
1. 60 fps on mid-tier devices (Snapdragon 720G or equivalent).
2. Seamless switch between single-player missions and multiplayer lobby without app reload.
3. Stable online session for 20 minutes with 100 concurrent players and <120 ms latency in India region.
If you can demonstrate previous 3D mobile titles—especially multiplayer—or have sample network code, please include it when you respond. I’m ready to start as soon as we align on milestones and a realistic timeline.
Related categories:
Android
Game Design
3D Modelling
3D Animation
Unity 3D
Game Development
Unreal Engine
Unity