Ludo Game Development on Phaser.js

Job ID: 39329869

Budget: ₹75,000 – ₹150,000 INR

I am looking for an experienced HTML5 game developer to build a multiplayer Ludo board game using the following stack. The frontend should be built with Phaser.js and must support real-time multiplayer gameplay with smooth performance. The game should be responsive and work well across both desktop and mobile browsers.

For the backend, the system should use AWS Lambda for handling WebSocket connections in a serverless manner. Game state and player session data should be managed through DynamoDB. The developer should implement real-time matchmaking, room creation, and turn management functionalities.

In terms of DevOps, I need a complete CI/CD pipeline setup with automated deployment. The code should be managed through Git, and the deployment should use tools like AWS CodePipeline or similar. The system should support both development and production environments.

The ideal candidate will have prior experience with Phaser.js, especially for multiplayer games. A solid understanding of serverless backend architecture is essential. The developer should write clean, modular code with proper documentation. Experience with AWS services like IAM, API Gateway, and optimization for performance is a plus.

The final deliverables will include the full source code for both the frontend and backend, a working multiplayer demo hosted on AWS, and setup documentation with CI/CD configuration files.

To apply, please share links to past Phaser.js games, especially multiplayer ones. Mention your experience with AWS Lambda and WebSocket integration. Also, briefly explain how you would approach building the game logic, including turn-based flow and real-time player synchronization.
Related categories: JavaScript HTML5 Node.js Game Development Aws Lambda