John Deere CH570 Console Mod
Budget: $10 – $200 AUD
I’m bringing the John Deere CH570 sugar-cane harvester into Farming Simulator and need the final touches coded and packaged for console release. The mod already exists in basic form; what’s missing are fully manual, realistic-looking hydraulics and a clean submission build for both PlayStation and Xbox.
Here’s what still has to work exactly as on the real machine:
• Elevator – must raise and lower on command and also swing left / right, all driven by believable hydraulic animation.
• Topper – manual up-and-down movement, synced to the same hydraulic style so it feels weighty and mechanical.
• Engine side doors – player-triggered manual open only (no auto return, no extra SFX).
• Cab – lifts manually and stays in position until lowered again.
The entire body of the harvester need to move up and down manually
Once these functions are in, I’ll need the complete mod folder ready for GIANTS’ console submission: clean XML, proper i3D, correct icon sizes, slot count optimisation, and error-free log. If any tweaks in Blender or GIANTS Editor are required to align pivots, feel free to adjust; just document what you change so I can follow later.
My total budget is capped at AUD $200, so please keep milestones lean—functionality first, then polish, then final console package. When you hand it back I should be able to drop the ZIP straight into my mods folder, test with a controller, and submit to ModHub for PlayStation and Xbox without additional fixes.
If you’ve shipped Farming Simulator mods to console before and know the GIANTS quality checker inside out, let’s talk.
Message me or you wont be pick i will choose the best one and i wont pay more the $200 AUD
Here’s what still has to work exactly as on the real machine:
• Elevator – must raise and lower on command and also swing left / right, all driven by believable hydraulic animation.
• Topper – manual up-and-down movement, synced to the same hydraulic style so it feels weighty and mechanical.
• Engine side doors – player-triggered manual open only (no auto return, no extra SFX).
• Cab – lifts manually and stays in position until lowered again.
The entire body of the harvester need to move up and down manually
Once these functions are in, I’ll need the complete mod folder ready for GIANTS’ console submission: clean XML, proper i3D, correct icon sizes, slot count optimisation, and error-free log. If any tweaks in Blender or GIANTS Editor are required to align pivots, feel free to adjust; just document what you change so I can follow later.
My total budget is capped at AUD $200, so please keep milestones lean—functionality first, then polish, then final console package. When you hand it back I should be able to drop the ZIP straight into my mods folder, test with a controller, and submit to ModHub for PlayStation and Xbox without additional fixes.
If you’ve shipped Farming Simulator mods to console before and know the GIANTS quality checker inside out, let’s talk.
Message me or you wont be pick i will choose the best one and i wont pay more the $200 AUD
Related categories:
XML
Game Design
C# Programming
Animation
3D Modelling
3D Animation
Game Development
Blender
Game Testing
Unity