Innovative PC Gacha Strategy Game

Job ID: 39863147

Budget: €250 – €750 EUR

I’m putting together a never-before-seen gacha title for PC that blends deep strategy with a powerful sense of team-building. Gameplay is my top priority: every hero will carry its own AI routine and auto-battle on the field, so the tactical depth comes from how players draft, upgrade, and position their squads rather than issuing moment-to-moment orders.

Here’s the core vision I need brought to life:
• Turn-based encounters where units act autonomously, but their behaviour changes dynamically according to stats, buffs, debuffs, and battlefield triggers.
• A large, collectable roster—distinct skills, synergies, and flashy special abilities for each character. Permadeath is on the table for certain high-stakes modes, so underlying systems must handle irreversible loss cleanly.
• Eye-catching 3D visuals, snappy combat animations, and a UI that lets newcomers jump straight in while giving veterans quick access to min-max options.
• Solid multiplayer architecture (matchmaking, lobbies, live events, and anti-cheat) built for long-term scalability.

I’ll supply early design docs, lore outlines, and rough wireframes. From you, I need a full development plan, milestone breakdown, and a working prototype that proves the AI-driven combat loop feels rewarding. Unity or Unreal is fine—as long as you can demonstrate mastery of whichever engine you choose and integrate backend services (Photon, PlayFab, or a comparable solution) without fuss.

If you’ve shipped strategy or gacha titles before and have artists, animators, and net-code specialists in your corner, let’s talk and make this genre-defining project happen.