Hyper Casual Game Development "13 Kingdoms"

Job ID: 38797034

Budget: ₹600 – ₹1,500 INR

Create a hyper casual 2D game called "13 kingdoms" using unity . The game will have design like this :
https://play.google.com/store/apps/details?id=com.ridgge.conquercountries

Here are the rules and flow of the game:
Game Flow
Starting the Game:

The player begins as the ruler of one kingdom on the map.
The objective is to conquer all 13 kingdoms by managing resources, building armies, and handling rebellion.
Resource Generation:

Each kingdom, including the player's initial kingdom, generates coins and an army per second.
Coins and army generation can be upgraded to increase production, allowing faster preparation for battles and management of territories.
Attacking Kingdoms:

The player can prepare an army to attack any neighboring kingdom.
The player can attack other kingdoms at any time, even if the player's army is smaller.
A successful attack leads to the conquest of the targeted kingdom, adding it to the player’s territory.
Managing Conquered Kingdoms:

Upon conquering a kingdom, the player gains control over its income generation and army production.
The player sets a tax rate from 0 up to a maximum value. Higher taxes increase income but also raise rebellion strength in that kingdom.
Rebellion Mechanic:

Rebellion Strength: When taxes are high, rebellion strength in a conquered kingdom increases.
If rebellion strength exceeds the stationed army, a rebellion event triggers.
Crush Rebellion: The player has the option to send reinforcements to suppress the rebellion.
Failed Rebellion Suppression: If the player’s attempt to crush the rebellion fails, they lose some resources but retain control of the kingdom. Failure only weakens the player’s resources, adding a strategic cost to high taxes.
Random Events:

Relationship Events: These appear randomly, presenting diplomatic questions from other kingdoms. The player chooses among four responses, affecting relationships positively or negatively. A negative relationship might lead to surprise attacks.
Story Events: Random economic or social events where the player can make choices to gain rewards like extra money. The final option may offer a boosted reward if the player watches an ad.
Game Rules
Victory Condition: The player wins the game by conquering all 13 kingdoms on the map.

Taxation and Rebellion:

Taxes range from 0 to a maximum value and directly impact both the kingdom’s income and rebellion strength.
The player can adjust taxes anytime but should balance high revenue with the risk of rebellion.
Attacking Freedom:

The player can choose to attack any kingdom at any time. They have the option to attack even if their army is smaller, though this increases the chance of failure and potential resource loss.
Resource Allocation and Upgrades:

Coins generated can be allocated towards upgrading per-second production for both income and army strength.
Effective resource management and upgrade strategies are essential for advancing through the game quickly.
Event-Based Gameplay for Variety:

Random events keep the gameplay dynamic, requiring players to make quick choices that influence their standing with other kingdoms and potential rewards.
Events also provide optional ad-watching for rewards, like the Golden Cannon feature, which could reduce the enemy’s army strength, helping players overcome tough opponents.
Scaling Difficulty:

With each conquest, the difficulty increases slightly by raising the army strength of neighboring kingdoms, though it remains balanced to avoid overwhelming the player.

The game will be available on mobile device (android). The game will feature a cartoonish art style with vibrant and exaggerated graphics. The game will feature a minimalist and ambient soundtrack to create a relaxing and immersive experience for the players. The user interface will have a minimalist design that blends with the ambient soundtrack for an immersive experience. This game is aimed at casual gamers who enjoy quick, engaging gameplay sessions. Add special visual effects for attacks and rebellions. Include advertisements for rewards and additional content. The game targets the audience of age group of 25 - 50 primarily.
Related categories: Android Game Design Game Development Unity