3D Human Game Animations

Job ID: 39988285

Budget: €250 – €750 EUR

I’m expanding my video-game prototype and need a reliable animator to breathe life into my rigged human characters. The brief is focused and clear: create fluid walk- and run-cycles plus combat moves, all tuned to a style that sits comfortably between photoreal and cartoony—believable motion with just a touch of exaggeration for punch.

The game engine already reads standard FK/IK rigs, so clean key-framing, proper root motion and seamless loops are essential. I’ll supply the mesh, skeleton and reference videos the moment we start; you return the finished takes as FBX (or a format you prefer that imports cleanly).

Deliverables
• Looping walk cycle
• Looping run/sprint cycle
• A compact combat set (attacks, hits, dodges—final list agreed together)

All animations should import without foot-slip, jitter or frame hiccups and look smooth both in slow-motion review and at full gameplay speed. If this sounds like your kind of project, let’s talk timing and milestones so we can get these characters moving.
Related categories: 3D Animation Game Development