3D Human Game Animations
Budget: €250 – €750 EUR
I’m expanding my video-game prototype and need a reliable animator to breathe life into my rigged human characters. The brief is focused and clear: create fluid walk- and run-cycles plus combat moves, all tuned to a style that sits comfortably between photoreal and cartoony—believable motion with just a touch of exaggeration for punch.
The game engine already reads standard FK/IK rigs, so clean key-framing, proper root motion and seamless loops are essential. I’ll supply the mesh, skeleton and reference videos the moment we start; you return the finished takes as FBX (or a format you prefer that imports cleanly).
Deliverables
• Looping walk cycle
• Looping run/sprint cycle
• A compact combat set (attacks, hits, dodges—final list agreed together)
All animations should import without foot-slip, jitter or frame hiccups and look smooth both in slow-motion review and at full gameplay speed. If this sounds like your kind of project, let’s talk timing and milestones so we can get these characters moving.
The game engine already reads standard FK/IK rigs, so clean key-framing, proper root motion and seamless loops are essential. I’ll supply the mesh, skeleton and reference videos the moment we start; you return the finished takes as FBX (or a format you prefer that imports cleanly).
Deliverables
• Looping walk cycle
• Looping run/sprint cycle
• A compact combat set (attacks, hits, dodges—final list agreed together)
All animations should import without foot-slip, jitter or frame hiccups and look smooth both in slow-motion review and at full gameplay speed. If this sounds like your kind of project, let’s talk timing and milestones so we can get these characters moving.