High Quality 3D Game Models
Budget: €30 – €250 EUR
I’m expanding our upcoming video game and need experienced 3D modelers to build a complete, production-ready asset library.
Scope
• Characters – sculpted high-poly, retopologised low-poly, fully rigged and skinned for animation.
• Environment pieces – modular urban, rural, and suburban sets that snap together cleanly, plus foliage and surface details.
• Props/Items – interactive objects, pickups, and vehicles, including a hero-asset van.
• Buildings – exterior and simple interior shells for houses that fit the suburban setting.
Quality & Technical Requirements
• Real-time optimisation: clean topology, LODs, lightmap UVs.
• PBR textures (Albedo, Metallic/Roughness, Normal, AO) at 2–4 K resolution.
• Consistent texel density and naming conventions.
• Delivered in FBX/OBJ with source files (Blender, Maya, or 3ds Max) and texture sets in PNG/TGA.
• Ready for import into Unreal Engine or Unity, with scale set to centimetres and pivot points centred.
Workflow
I’ll share concept art, reference boards, and a style guide. You’ll provide a quick block-out for approval, then move to detailed sculpting, retopo, baking, texturing, and final polish. Regular progress updates via Git or cloud folder keep us synced.
Please include a portfolio link showing comparable game-ready characters, environments, and props. Mention which tools you use and your expected turnaround for a single mid-level asset.
I’m ready to start immediately and will engage the right talent for the full asset list once we’ve completed a short paid test piece.
Scope
• Characters – sculpted high-poly, retopologised low-poly, fully rigged and skinned for animation.
• Environment pieces – modular urban, rural, and suburban sets that snap together cleanly, plus foliage and surface details.
• Props/Items – interactive objects, pickups, and vehicles, including a hero-asset van.
• Buildings – exterior and simple interior shells for houses that fit the suburban setting.
Quality & Technical Requirements
• Real-time optimisation: clean topology, LODs, lightmap UVs.
• PBR textures (Albedo, Metallic/Roughness, Normal, AO) at 2–4 K resolution.
• Consistent texel density and naming conventions.
• Delivered in FBX/OBJ with source files (Blender, Maya, or 3ds Max) and texture sets in PNG/TGA.
• Ready for import into Unreal Engine or Unity, with scale set to centimetres and pivot points centred.
Workflow
I’ll share concept art, reference boards, and a style guide. You’ll provide a quick block-out for approval, then move to detailed sculpting, retopo, baking, texturing, and final polish. Regular progress updates via Git or cloud folder keep us synced.
Please include a portfolio link showing comparable game-ready characters, environments, and props. Mention which tools you use and your expected turnaround for a single mid-level asset.
I’m ready to start immediately and will engage the right talent for the full asset list once we’ve completed a short paid test piece.
Related categories:
3D Rendering
Maya
3ds Max
3D Modelling
3D Animation
3D Design
Game Development
Unreal Engine
Blender
3D Rigging