High-Quality FNAF Roblox Game
Budget: $100,000 – $0 USD
I want to create a polished Roblox horror experience inspired by Five Nights at Freddy’s. The player will step into the role of a lone security guard working the night shift, so every design decision—from UI to sound design—needs to heighten tension and suspense.
Core gameplay
• A tight loop of monitoring cameras, hearing unsettling audio cues, and reacting before a jump scare hits.
• Smart animatronic AI that moves unpredictably yet believably through the map.
• Seamless first-person controls that make the guard feel vulnerable but never clunky.
Atmosphere & assets
Dark, claustrophobic hallways, flickering lights, and reactive ambience are essential. Custom models and animations for each animatronic should sell the terror, backed by spatial audio that signals danger without spoiling the scare. Visual polish is critical—clean textures, dynamic lighting, and smooth performance across devices.
Systems
Roblox Studio + Lua scripting will drive:
• Night cycle progression (e.g., 12 AM – 6 AM).
• Camera system with live feeds and static interference.
• Jump-scare sequences tied to AI proximity and door-power logic.
• Data storage for player stats (nights survived, secret endings).
Acceptance criteria
1. Playable build with at least one complete night, including functional cameras, doors, and power meter.
2. Three distinct jump-scare animations that trigger reliably.
3. No asset warnings or performance drops below 60 FPS on standard PC and mobile settings.
4. Source files (scripts, models, audio) handed over in an organized Roblox place file.
Once the core loop works and feels frightening, we can expand to additional nights and hidden lore, so build with scalability in mind.
Core gameplay
• A tight loop of monitoring cameras, hearing unsettling audio cues, and reacting before a jump scare hits.
• Smart animatronic AI that moves unpredictably yet believably through the map.
• Seamless first-person controls that make the guard feel vulnerable but never clunky.
Atmosphere & assets
Dark, claustrophobic hallways, flickering lights, and reactive ambience are essential. Custom models and animations for each animatronic should sell the terror, backed by spatial audio that signals danger without spoiling the scare. Visual polish is critical—clean textures, dynamic lighting, and smooth performance across devices.
Systems
Roblox Studio + Lua scripting will drive:
• Night cycle progression (e.g., 12 AM – 6 AM).
• Camera system with live feeds and static interference.
• Jump-scare sequences tied to AI proximity and door-power logic.
• Data storage for player stats (nights survived, secret endings).
Acceptance criteria
1. Playable build with at least one complete night, including functional cameras, doors, and power meter.
2. Three distinct jump-scare animations that trigger reliably.
3. No asset warnings or performance drops below 60 FPS on standard PC and mobile settings.
4. Source files (scripts, models, audio) handed over in an organized Roblox place file.
Once the core loop works and feels frightening, we can expand to additional nights and hidden lore, so build with scalability in mind.
Related categories:
Game Design
Animation
3D Modelling
Sound Design
Game Development
Lua
Roblox
AI Development