CH570 Harvester Module Build
Budget: $10 – $500 USD
I’m expanding my Farming Simulator setup with a fully operational CH570 sugar-cane harvester and need a developer who can handle every step of its in-game integration. The focus is purely game development: no extra graphics packs or marketplace logic—just a rock-solid machinery module that feels authentic and works flawlessly in Machinery Operations mode.
Here’s what I expect once we’re done:
• A driveable CH570 with accurate animations for cutting, conveyor, unloading and folding parts.
• Realistic physics, working mirrors, lighting, wear, dirt and sound profiles matched to the base game standards.
• Compatibility with the current release of Farming Simulator for PC (GIANTS Engine).
• Zero error logs after testing, with multiplayer sync verified.
I’ll share the reference files, dimensions and the rest of the brief on our Discord channel, where we can also arrange quick milestone play-tests.
Code in LUA/XML as usual, package everything in a clean .zip ready for the mods folder, and include a short README outlining controls and any custom shaders used. Push commits to Git or deliver via Discord—whatever keeps the feedback loop tight.
If you’ve built harvesters or other complex machinery mods before, show me one example when you reply and we can get rolling right away.
Here’s what I expect once we’re done:
• A driveable CH570 with accurate animations for cutting, conveyor, unloading and folding parts.
• Realistic physics, working mirrors, lighting, wear, dirt and sound profiles matched to the base game standards.
• Compatibility with the current release of Farming Simulator for PC (GIANTS Engine).
• Zero error logs after testing, with multiplayer sync verified.
I’ll share the reference files, dimensions and the rest of the brief on our Discord channel, where we can also arrange quick milestone play-tests.
Code in LUA/XML as usual, package everything in a clean .zip ready for the mods folder, and include a short README outlining controls and any custom shaders used. Push commits to Git or deliver via Discord—whatever keeps the feedback loop tight.
If you’ve built harvesters or other complex machinery mods before, show me one example when you reply and we can get rolling right away.
Related categories:
XML
Game Design
3D Modelling
3D Animation
Game Development
Game Testing
Game UI
Machinery