In-Game Item Render Pipeline
Budget: $1,500 – $3,000 USD
I’m looking for a developer experienced in game rendering or graphics tooling.
The task involves building a tool or pipeline to generate consistent, in-game-style item renders, similar to inspection views commonly seen in game marketplaces.
Key points:
Focus on rendering / visualization, not gameplay modification
Consistent camera angle, lighting, and background
Research / tooling purpose
Relevant experience:
DirectX / Vulkan / OpenGL
RenderDoc, Nsight, or similar graphics debugging tools
Game engine tools or asset pipelines
This is a paid project, starting with a small prototype or technical exploration.
Please describe any relevant experience with graphics programming or game tools.(The solution may require some level of runtime instrumentation or in-process tooling to achieve clean, consistent render outputs (e.g. UI-free or layer-isolated captures).)
The task involves building a tool or pipeline to generate consistent, in-game-style item renders, similar to inspection views commonly seen in game marketplaces.
Key points:
Focus on rendering / visualization, not gameplay modification
Consistent camera angle, lighting, and background
Research / tooling purpose
Relevant experience:
DirectX / Vulkan / OpenGL
RenderDoc, Nsight, or similar graphics debugging tools
Game engine tools or asset pipelines
This is a paid project, starting with a small prototype or technical exploration.
Please describe any relevant experience with graphics programming or game tools.(The solution may require some level of runtime instrumentation or in-process tooling to achieve clean, consistent render outputs (e.g. UI-free or layer-isolated captures).)
Related categories:
3D Rendering
C++ Programming
3D Modelling
Unity 3D
OpenGL
Game Development
Graphics Programming
DirectX