GMod Custom 3D Vape Model -- 2
Budget: $30 – $250 AUD
# GMod Vape Model Commission Brief
## Project Overview
I am looking for a custom 3D vape model for use in Garry's Mod (Source Engine). The model should be based on the attached reference image but modified to suit a game environment.
The goal is to create a model that looks clean, recognizable, and high quality while still fitting naturally within the visual style of Garry's Mod. It should not be ultra-photorealistic or excessively detailed, as that can look out of place alongside standard GMod and Source Engine assets.
## Reference
Use the attached vape device as the primary reference for shape and proportions.
## Design Requirements
### Body
* Replace the printed artwork section with a plain white body.
* The white section will be textured and skinned by us later.
* No branding, logos, text, or graphics should be included on the white body.
### Black Components
Retain the following parts in black as shown in the reference:
* Mouthpiece
* Upper cap/ring assembly
* Bottom baseplate
### Front Face
* Remove the digital status screen entirely.
* Replace it with a small circular LED/light position similar to the real device.
* The LED area only needs to be modeled as a small recessed hole, lens, or light housing. We will handle the actual blinking effect in-game.
## Art Style
The model should be:
* Game-ready
* Clean and readable
* Slightly stylized rather than photorealistic
* Consistent with Garry's Mod / Source Engine assets
* Detailed enough to look good in first person without appearing overly realistic or visually out of place
Please avoid excessive micro-detailing that would only be noticeable at extreme close range.
## Performance Requirements
Performance is important.
The model should:
* Use efficient topology
* Avoid unnecessary polygons
* Maintain a clean silhouette
* Prioritize in-game performance while still looking good in first person
Suggested polycount targets:
### World Model
* Approximately 800–1,500 triangles
### View Model
* Approximately 1,500–3,000 triangles
These are guidelines rather than strict limits.
## Required Deliverables
### World Model
Third-person model visible to other players.
### View Model
First-person model visible when the player is holding the vape.
The view model should be optimized for close-up viewing and may contain additional geometry where beneficial.
## UV Mapping & Materials
* Fully UV unwrapped
* Clean UV layout
* No overlapping UVs unless necessary
* Materials named clearly
* White body section separated appropriately for easy retexturing
* Texture-ready for custom skins
## Source Engine Compatibility
Please provide:
* Source files (.blend preferred, .fbx acceptable)
* Exported model files
* QC files if applicable
* Any texture/material files used
The model should be suitable for compiling into Garry's Mod without requiring major modifications.
## Additional Notes
* Correct scale for handheld use in Garry's Mod.
* Origin/pivot positioned appropriately.
* Smooth shading where appropriate.
* No animations required unless discussed separately.
* Model should look natural both in first person and when viewed by other players.
* The final result should feel like a polished GMod/SWEP asset rather than a photorealistic product render.
## Project Overview
I am looking for a custom 3D vape model for use in Garry's Mod (Source Engine). The model should be based on the attached reference image but modified to suit a game environment.
The goal is to create a model that looks clean, recognizable, and high quality while still fitting naturally within the visual style of Garry's Mod. It should not be ultra-photorealistic or excessively detailed, as that can look out of place alongside standard GMod and Source Engine assets.
## Reference
Use the attached vape device as the primary reference for shape and proportions.
## Design Requirements
### Body
* Replace the printed artwork section with a plain white body.
* The white section will be textured and skinned by us later.
* No branding, logos, text, or graphics should be included on the white body.
### Black Components
Retain the following parts in black as shown in the reference:
* Mouthpiece
* Upper cap/ring assembly
* Bottom baseplate
### Front Face
* Remove the digital status screen entirely.
* Replace it with a small circular LED/light position similar to the real device.
* The LED area only needs to be modeled as a small recessed hole, lens, or light housing. We will handle the actual blinking effect in-game.
## Art Style
The model should be:
* Game-ready
* Clean and readable
* Slightly stylized rather than photorealistic
* Consistent with Garry's Mod / Source Engine assets
* Detailed enough to look good in first person without appearing overly realistic or visually out of place
Please avoid excessive micro-detailing that would only be noticeable at extreme close range.
## Performance Requirements
Performance is important.
The model should:
* Use efficient topology
* Avoid unnecessary polygons
* Maintain a clean silhouette
* Prioritize in-game performance while still looking good in first person
Suggested polycount targets:
### World Model
* Approximately 800–1,500 triangles
### View Model
* Approximately 1,500–3,000 triangles
These are guidelines rather than strict limits.
## Required Deliverables
### World Model
Third-person model visible to other players.
### View Model
First-person model visible when the player is holding the vape.
The view model should be optimized for close-up viewing and may contain additional geometry where beneficial.
## UV Mapping & Materials
* Fully UV unwrapped
* Clean UV layout
* No overlapping UVs unless necessary
* Materials named clearly
* White body section separated appropriately for easy retexturing
* Texture-ready for custom skins
## Source Engine Compatibility
Please provide:
* Source files (.blend preferred, .fbx acceptable)
* Exported model files
* QC files if applicable
* Any texture/material files used
The model should be suitable for compiling into Garry's Mod without requiring major modifications.
## Additional Notes
* Correct scale for handheld use in Garry's Mod.
* Origin/pivot positioned appropriately.
* Smooth shading where appropriate.
* No animations required unless discussed separately.
* Model should look natural both in first person and when viewed by other players.
* The final result should feel like a polished GMod/SWEP asset rather than a photorealistic product render.
Related categories:
Graphic Design
3D Rendering
3D Modelling
3D Animation
Game Development
3D Visualization
3D Graphic Design
3D Art