GMod Custom 3D Vape Model -- 2

Job ID: 40514343

Budget: $30 – $250 AUD

# GMod Vape Model Commission Brief

## Project Overview

I am looking for a custom 3D vape model for use in Garry's Mod (Source Engine). The model should be based on the attached reference image but modified to suit a game environment.

The goal is to create a model that looks clean, recognizable, and high quality while still fitting naturally within the visual style of Garry's Mod. It should not be ultra-photorealistic or excessively detailed, as that can look out of place alongside standard GMod and Source Engine assets.

## Reference

Use the attached vape device as the primary reference for shape and proportions.

## Design Requirements

### Body

* Replace the printed artwork section with a plain white body.
* The white section will be textured and skinned by us later.
* No branding, logos, text, or graphics should be included on the white body.

### Black Components

Retain the following parts in black as shown in the reference:

* Mouthpiece
* Upper cap/ring assembly
* Bottom baseplate

### Front Face

* Remove the digital status screen entirely.
* Replace it with a small circular LED/light position similar to the real device.
* The LED area only needs to be modeled as a small recessed hole, lens, or light housing. We will handle the actual blinking effect in-game.

## Art Style

The model should be:

* Game-ready
* Clean and readable
* Slightly stylized rather than photorealistic
* Consistent with Garry's Mod / Source Engine assets
* Detailed enough to look good in first person without appearing overly realistic or visually out of place

Please avoid excessive micro-detailing that would only be noticeable at extreme close range.

## Performance Requirements

Performance is important.

The model should:

* Use efficient topology
* Avoid unnecessary polygons
* Maintain a clean silhouette
* Prioritize in-game performance while still looking good in first person

Suggested polycount targets:

### World Model

* Approximately 800–1,500 triangles

### View Model

* Approximately 1,500–3,000 triangles

These are guidelines rather than strict limits.

## Required Deliverables

### World Model

Third-person model visible to other players.

### View Model

First-person model visible when the player is holding the vape.

The view model should be optimized for close-up viewing and may contain additional geometry where beneficial.

## UV Mapping & Materials

* Fully UV unwrapped
* Clean UV layout
* No overlapping UVs unless necessary
* Materials named clearly
* White body section separated appropriately for easy retexturing
* Texture-ready for custom skins

## Source Engine Compatibility

Please provide:

* Source files (.blend preferred, .fbx acceptable)
* Exported model files
* QC files if applicable
* Any texture/material files used

The model should be suitable for compiling into Garry's Mod without requiring major modifications.

## Additional Notes

* Correct scale for handheld use in Garry's Mod.
* Origin/pivot positioned appropriately.
* Smooth shading where appropriate.
* No animations required unless discussed separately.
* Model should look natural both in first person and when viewed by other players.
* The final result should feel like a polished GMod/SWEP asset rather than a photorealistic product render.