Futuristic Multiplayer Combat Game

Job ID: 40510454

Budget: $250 – $750 USD

I’m building an arcade-meets-simulation experience where the heart of the fun is competitive multiplayer combat. Think sleek sci-fi arenas, luminous yet minimal environments, and weapons that feel both quick to pick up and deep enough for smart tactical play.

What I need is the first playable slice that proves those two pillars—speed and strategy—can live side by side. You’ll wire up responsive movement, ranged and melee attacks, a flexible ability system, and rock-solid online sessions for at least eight players. The visuals must follow a polished, futuristic aesthetic: clean lines, high-contrast lighting, bold VFX that read instantly without cluttering the screen.

I’m comfortable if you work in either Unreal Engine or Unity so long as we end with:
• a networked PC build showing one finished arena and two distinct character kits
• all project source files, cleanly organised for future expansion
• a brief technical rundown explaining architecture choices, replication approach, and how to add new weapons or abilities

I’ll test the deliverable by hosting matches across regions to confirm stability and by recording a full match to assess visual clarity during hectic moments. If we’re both happy, we’ll talk about extending the scope into additional maps, ranked matchmaking, and a progression layer.