Full Game Development: Roblox "Redmatch 2" Recreation ( Movement and physics knowledge required )
Budget: $250 – $750 USD
I am looking for a developer to build a complete recreation of Redmatch 2 in Roblox. I need everything handled—scripting, UI, and basic map building. The game relies entirely on momentum-based physics. If the movement feels wrong, the game fails.
The Proposal (How we will work) I am offering a contract for the FULL game, but I need to verify your skills first.
Request: Can you provide a simple "grey box" demo place (unlisted) showing just the grappling hook and bunny hopping mechanics?
If you can prove you can replicate the physics in a demo, I will hire you for the full project.
Core Mechanics (The "Full Game" Scope)
Dual Grapple Hook System:
Independent Left/Right hooks (Q/E or Shift/Alt).
True Momentum: Must allow swinging, slingshotting, and chaining hooks without linear drag.
Physics must feel fluid (like the reference video).
Movement Controller:
Source-style "Bunny Hopping" to preserve and stack speed.
Combat System:
Hitscan weapons (Raycast/FastCast) with spread and damage.
Game Loop:
Kill enemy → Earn points → Interact with map cabinets → Buy stats (Speed/HP).
Includes UI for the shop, leaderboard, and settings.
Acceptance Check
Anti-Bot: To prove you read this, write ( what is 4+5 = ? ) in your proposal. AI-generated responses will be ignored.
Experience: Please share links to previous work, specifically involving custom character controllers or physics systems.
Resources & Reference
Gameplay Reference (Watch This): https://www.youtube.com/watch?v=FrwpdCRTOMc&t=323s
Original Game: Redmatch 2 on Steam. you should watch the video or test the game then send your offer .
The Proposal (How we will work) I am offering a contract for the FULL game, but I need to verify your skills first.
Request: Can you provide a simple "grey box" demo place (unlisted) showing just the grappling hook and bunny hopping mechanics?
If you can prove you can replicate the physics in a demo, I will hire you for the full project.
Core Mechanics (The "Full Game" Scope)
Dual Grapple Hook System:
Independent Left/Right hooks (Q/E or Shift/Alt).
True Momentum: Must allow swinging, slingshotting, and chaining hooks without linear drag.
Physics must feel fluid (like the reference video).
Movement Controller:
Source-style "Bunny Hopping" to preserve and stack speed.
Combat System:
Hitscan weapons (Raycast/FastCast) with spread and damage.
Game Loop:
Kill enemy → Earn points → Interact with map cabinets → Buy stats (Speed/HP).
Includes UI for the shop, leaderboard, and settings.
Acceptance Check
Anti-Bot: To prove you read this, write ( what is 4+5 = ? ) in your proposal. AI-generated responses will be ignored.
Experience: Please share links to previous work, specifically involving custom character controllers or physics systems.
Resources & Reference
Gameplay Reference (Watch This): https://www.youtube.com/watch?v=FrwpdCRTOMc&t=323s
Original Game: Redmatch 2 on Steam. you should watch the video or test the game then send your offer .