Free Fire Hero Character Creation
Budget: $15 – $25 USD
I’m building new hero-grade characters for a Free Fire-style mobile battle-royale and need a game-development partner who can own the full character-creation pipeline.
Scope
• Translate my rough ideas into distinctive hero concepts that fit Free Fire’s fast-paced, stylish universe.
• Produce high-impact concept art, turnarounds, and colour palettes.
• Model, unwrap, texture, and rig each character for a Unity-based mobile workflow, keeping polycount and draw-call budgets tight.
• Create a small set of signature animations (idle, run, jump, shoot, emote) and export them in FBX with clean skeletons.
• Document unique abilities, cooldowns, and balance notes so the design team can integrate the hero smoothly.
What I’ll provide
– Narrative backstory, rough sketches, and reference skins.
– Technical specs for mesh, texture, and shader limits.
– Access to a test project so you can validate in-engine.
What I need from you
– Proven experience creating mobile-ready heroes or protagonists, ideally for shooters or battle-royales.
– Mastery of at least one full 3D pipeline (Maya, Blender, 3ds Max) plus Substance or equivalent for texturing.
– A short portfolio that showcases stylised yet performant characters.
– Clear communication on milestones, from concept approval to final asset hand-off.
Deliverables
1. Approved concept sheets (PNG or PSD).
2. Optimised 3D model with textures, rig, and five core animations (FBX + textures).
3. Ability and balance document (PDF or DOCX).
4. Final packaged Unity prefab ready for drop-in.
If you love crafting memorable heroes and know how to squeeze every frame out of mobile hardware, let’s talk.
Scope
• Translate my rough ideas into distinctive hero concepts that fit Free Fire’s fast-paced, stylish universe.
• Produce high-impact concept art, turnarounds, and colour palettes.
• Model, unwrap, texture, and rig each character for a Unity-based mobile workflow, keeping polycount and draw-call budgets tight.
• Create a small set of signature animations (idle, run, jump, shoot, emote) and export them in FBX with clean skeletons.
• Document unique abilities, cooldowns, and balance notes so the design team can integrate the hero smoothly.
What I’ll provide
– Narrative backstory, rough sketches, and reference skins.
– Technical specs for mesh, texture, and shader limits.
– Access to a test project so you can validate in-engine.
What I need from you
– Proven experience creating mobile-ready heroes or protagonists, ideally for shooters or battle-royales.
– Mastery of at least one full 3D pipeline (Maya, Blender, 3ds Max) plus Substance or equivalent for texturing.
– A short portfolio that showcases stylised yet performant characters.
– Clear communication on milestones, from concept approval to final asset hand-off.
Deliverables
1. Approved concept sheets (PNG or PSD).
2. Optimised 3D model with textures, rig, and five core animations (FBX + textures).
3. Ability and balance document (PDF or DOCX).
4. Final packaged Unity prefab ready for drop-in.
If you love crafting memorable heroes and know how to squeeze every frame out of mobile hardware, let’s talk.
Related categories:
3D Rendering
Animation
3D Modelling
3D Animation
Game Development
3D Rigging
Unity
3D Graphic Design