Forest Landscape Master Material FOR GAME

Job ID: 39861772

Budget: $30 – $250 USD

I am preparing a lush, spring-time forest level for my game and need a single, well-structured master material that I can apply across the entire terrain. The material must convincingly blend ground textures—rich dirt and fresh grass—while seamlessly integrating environmental accents such as scattered rocks and fallen leaves. All of this should evoke a vibrant Spring atmosphere.

I expect a clean, editable setup that lets me tweak texture tiling, roughness, and tint values on the fly so I can create multiple instances from one core material without touching the shader graph each time. A short note explaining any exposed parameters or recommended texture packing will be appreciated, as that will speed up integration on my end.

Deliverables:
• The complete master material file (plus at least one example instance)
• All supporting texture maps clearly named and organized
• A brief read-me or commented node layout outlining how to adjust key parameters

If you have questions about engine versioning or need additional reference shots, let me know and I’ll turn them around quickly.