Fix BG3 Hunter Mod Bugs
Budget: $60 – $70 USD
I need help stabilizing a Baldur’s Gate 3 mod for the Hunter class, specifically the Sung Jin-Woo subclass from a Solo-Leveling–inspired set of subclasses.
Right now, all subclasses are already showing up in character creation, but the game fails to load due to a misconfigured Stats '.txt' entry. Before continuing development on the rest of the subclasses, I need the Sung Jin-Woo branch fully working so it can serve as a reliable base template.
What needs to be done in this first phase:
- Identify and fix the problematic Stats '.txt' entries that are causing the startup crash so the game can launch without errors.
- Fully implement the Sung Jin-Woo subclass abilities, including passives, spells, and buffs, exactly as defined in the design documentation. The passives should:
- Improve core character attributes
- Unlock new unique abilities
- Provide defined resistances or immunities
- Integrate custom subclass icons using the provided portrait atlas, ensuring they display correctly in both the in-game UI and character sheet.
- Package everything into a clean, working '.pak' file that can be installed directly and verified using BG3 Mod Manager on a fresh profile.
Provided assets:
- Complete LSX source files (ClassDescriptions, Progressions, Localization)
- Full ability design handbook
- High-resolution portrait textures and icon assets
Technical expectations:
This will require solid Baldur’s Gate 3 modding knowledge, including:
- Stats and '.txt' file structure
- LSX editing and progression setup
- LSLib packaging workflow
- BG3 Mod Manager testing process
If the mod loads without crashing, the Sung Jin-Woo subclass appears correctly, all abilities function as intended, and icons render properly across UI elements, then this phase will be considered complete.
Right now, all subclasses are already showing up in character creation, but the game fails to load due to a misconfigured Stats '.txt' entry. Before continuing development on the rest of the subclasses, I need the Sung Jin-Woo branch fully working so it can serve as a reliable base template.
What needs to be done in this first phase:
- Identify and fix the problematic Stats '.txt' entries that are causing the startup crash so the game can launch without errors.
- Fully implement the Sung Jin-Woo subclass abilities, including passives, spells, and buffs, exactly as defined in the design documentation. The passives should:
- Improve core character attributes
- Unlock new unique abilities
- Provide defined resistances or immunities
- Integrate custom subclass icons using the provided portrait atlas, ensuring they display correctly in both the in-game UI and character sheet.
- Package everything into a clean, working '.pak' file that can be installed directly and verified using BG3 Mod Manager on a fresh profile.
Provided assets:
- Complete LSX source files (ClassDescriptions, Progressions, Localization)
- Full ability design handbook
- High-resolution portrait textures and icon assets
Technical expectations:
This will require solid Baldur’s Gate 3 modding knowledge, including:
- Stats and '.txt' file structure
- LSX editing and progression setup
- LSLib packaging workflow
- BG3 Mod Manager testing process
If the mod loads without crashing, the Sung Jin-Woo subclass appears correctly, all abilities function as intended, and icons render properly across UI elements, then this phase will be considered complete.
Related categories:
Mobile App Development
Game Design
Game Development
Scripting
Game Testing
Game UI
Modding
Game Art