FiveM .ytd Streaming Texture Optimization / Review

Job ID: 40528237

Budget: $30 – $250 USD

I run a FiveM/Qbox RP server and need an experienced FiveM freelancer to review and optimize our streamed .ytd texture files.

We have custom vehicles, MLOs, interiors, shells, weapons, maps, and other streamed assets. Some players may experience texture streaming pressure, such as blurry roads/buildings, delayed textures, or texture loss in heavier areas.

This job is streaming texture optimization only. It does not include scripting, database work, server configuration, or clothing/index repair.

What I need
- Review streamed .ytd texture files
- Identify oversized, duplicated, unnecessary, or poorly optimized textures
- Safely resize/compress textures where appropriate
- Review vehicle, MLO, shell, weapon, and map textures
- Test changes in-game on our dev server
- Provide a before/after report of what was changed

Dev server access
I have a private dev server that is a copy of production. All work/testing will be done there only.

For security, you must provide your public IP address so I can allow access through the firewall. You will not receive access to the live production server.

Requirements
Must have real FiveM streamed asset optimization experience and know how to work safely with .ytd files using tools like OpenIV, CodeWalker, or similar.

Must make backups before changes and must not remove active resources without approval.

Screening question
Please describe your experience optimizing FiveM .ytd files. What tools do you use, and how do you reduce file size without breaking vehicles, MLOs, maps, or textures?
Related categories: Game Development Game Testing