First-Person Development in Unreal Engine

Job ID: 39551088

Budget: $250 – $750 USD

I’m looking for an Unreal Engine 5 developer to help create a mouse-guided, physics-based sword control system for a medieval combat game prototype (similar in style to Half Sword).

The goal is to let the player move the sword freely with the mouse, with realistic physical interactions (collisions, weight, constraints).

Responsibilities:
Set up physics-based sword control using mouse input

Configure constraints/physics assets for realistic motion

Implement collisions and physical interactions with characters/objects

Use Blueprints and/or C++ (your choice)

Provide clean, documented work

Requirements:
Solid experience with Unreal Engine 5

Knowledge of Physics Assets, Constraints, Physical Animation

Ability to make mouse input drive realistic sword movement

Good communication

Project Details:
Indie prototype (initial milestone or hourly work)

Fully remote

Paid contract (rate negotiable based on experience)

If you're interested, please send:

Relevant portfolio or examples

A short note on your experience with physics-based systems

Your availability and rates