3D Fighting Game Development (Unity/Unreal Engine)

Job ID: 40539550

Budget: $2,000 – $6,000 USD

Title: Experienced 3D Fighting Game Developer Needed (Unity / Unreal Engine) – Full Project in 3 Phases

Description:
I am looking for a highly skilled game developer (or small development team) to build a 3D fighting game from scratch. The goal is to create a smooth, responsive, and visually engaging combat game with strong core mechanics and room for future expansion.

The game should be built in a structured way, following 3 clear development phases below. Each phase must be fully completed and tested before moving to the next.

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PHASE 1: CORE COMBAT PROTOTYPE (PLAYABLE BASE)
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Objective: Build a fully playable fighting system with core mechanics.

Core Gameplay:
- 3D third-person fighting controller (responsive movement)
- Character movement:
• Forward / backward movement
• Side stepping (optional but preferred)
• Jump and crouch mechanics (if suitable for design)
- Camera system:
• Lock-on fighting camera (arena style)
• Smooth follow and rotation
- Combat system:
• Light attack, heavy attack
• Kick system
• Block / guard mechanic
• Hit detection system (accurate collision-based or hitbox system)
- Basic combo system:
• Chain attacks (e.g., light → light → heavy)
• Simple stun / knockback system
- Health system:
• HP bars for both players
• Damage calculation system
- Basic arena:
• One test fighting stage (simple environment)

UI (Basic):
- Health bars
- Timer
- Basic win/lose condition screen

Deliverable:
A fully playable 1v1 fighting prototype with stable controls and combat system.

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PHASE 2: GAMEPLAY ENHANCEMENT + CONTENT EXPANSION
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Objective: Improve gameplay feel, add characters, animations, and polish.

Character System:
- At least 2–4 playable characters
- Each character with unique:
• Attack speed
• Damage values
• Movement style (if possible)

Animation System:
- Smooth animation blending (idle, walk, attack, hit, block, KO)
- Hit reaction animations
- Knockdown / recovery animations
- Animation timing synced with combat system

Combat Improvements:
- Extended combo system (multi-hit combos)
- Special attack system (simple special moves or abilities)
- Better hit feedback (camera shake, particle effects, impact visuals)
- Improved blocking and counter mechanics (if possible)

UI / UX:
- Character selection screen
- Improved HUD design (clean fighting UI)
- Round system (Round 1, Round 2, Final Round)

Audio:
- Punch/kick sound effects
- Hit impact sounds
- Win/lose audio cues
- Background fight music (optional)

Environment:
- Improved arena stage (lighting, textures, atmosphere)

Deliverable:
A polished fighting game experience with multiple characters, improved visuals, and satisfying combat feel.

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PHASE 3: FINALIZATION, OPTIMIZATION & RELEASE BUILD
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Objective: Final polish, performance optimization, and release-ready build.

Game Systems:
- Round-based match system (best of 3 or similar)
- Win/lose logic fully stable
- Character balancing (damage, speed, cooldown adjustments)

Optimization:
- Performance optimization for stable FPS
- Memory and animation optimization
- Bug fixing and stability testing

UI / Menu System:
- Main menu (Start / Options / Quit)
- Character selection fully integrated
- Settings menu (audio, graphics if possible)

Optional Advanced Features:
- Online multiplayer (PvP) if feasible
- Local multiplayer (split-screen or same device optional)
- Ranking / leaderboard system
- Character customization (skins, outfits)

Final Deliverables:
- Fully packaged PC build (Windows first priority)
- Source code + project files
- Clean documentation (basic setup instructions)

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REQUIREMENTS:
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- Strong experience in Unity or Unreal Engine (Unity preferred)
- Proven portfolio of 3D game development (fighting or action games highly preferred)
- Strong understanding of:
• Animation systems (Mecanim / Unreal Animation Blueprint)
• Combat mechanics and hit detection
• Game physics and collision systems
- Clean, modular, and scalable coding structure
- Ability to communicate progress and provide updates regularly

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BUDGET & TIMELINE:
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- Open to proposals (fixed price preferred)
- Please provide:
• Cost breakdown for each phase (Phase 1 / Phase 2 / Phase 3)
• Estimated timeline per phase
• Total project cost
- Bonus consideration if you can deliver faster with high quality

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HOW TO APPLY:
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Please include:
- Your previous 3D game development work (links or videos)
- Engine you will use (Unity or Unreal Engine)
- Your technical approach for combat system + animation handling
- Estimated timeline per phase
- Detailed cost estimate
- Any suggestions or improvements to the concept

I am looking for someone who can not only execute, but also improve the gameplay experience with their expertise.