Dynamic Portal-Based Inventory for Unreal 5.1

Job ID: 36662706

Budget: $250 – $750 USD

Do you know everything there is to know about Unreal Blueprints and you're not afraid to help teach others?
Have you ever wondered about what happens when you only open one side of a portal?

We're looking for a Dynamic Inventory that can function as a pocket dimension inside the game. Not especially concerned with GUI just yet, but suffice it to say, we'd like to be able to capture any, (specific), non-static game items into a portal pocket dimension - for later release into the environment.
ie. bullets in mid flight, a thrown axe, a charging rhinoceros, would enter the portal, a timer would start, the player would close the portal and the timer would stop, giving a delay that matches the time between entry and closure, like a fuse on a grenade - while, say, a portal opened under the surface of a lake, would immediately dump water into the environment. The idea is this allows the player to be creative and to capture freeway traffic or a freight train, or who knows what else. But and also - specifically - to capture sunlight to later release into a room full of vampires.

Some limitations are acceptable, but is this something you believe is feasible? Is this a foundation template you can build - so that I or other artists can easily add items to it - or chase you down at a later date for additional help?